E_ElecCompetition/Electrical_inspectionCompet.../Assets/Art/8.23/Wires/Scripts/WireTool.cs

48 lines
1.3 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WireTool : MonoBehaviour
{
public List<GameObject> StartPoints = new List<GameObject>();
public List<GameObject> EndPoints = new List<GameObject>();
public bool sagHandle;
[Header("弧垂线路Format: 1-2A相")]
public List<string> sagLine = new List<string>();
public float sagRatio;
private void Awake()
{
foreach (var item in StartPoints)
{
//格式1-2_A相_Start
var start = item;
//线路
string line = item.name.Split('_')[0];
//位置
string position = item.name.Split('_')[1];
var end = EndPoints.Find((point) =>
{
return point.name.Split('_')[0].Equals(line) && point.name.Split('_')[1].Equals(position);
});
string linePosition = line + position;
if (start != null && end != null)
{
if (sagLine.Contains(linePosition))
WireObject.CreateWire(transform, start.transform, end.transform, sagRatio,linePosition);
else
WireObject.CreateWire(transform, start.transform, end.transform, 0, linePosition);
}
}
}
public void AddSagLine()
{
}
}