48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WireTool : MonoBehaviour
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{
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public List<GameObject> StartPoints = new List<GameObject>();
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public List<GameObject> EndPoints = new List<GameObject>();
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public bool sagHandle;
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[Header("弧垂线路(Format: 1-2A相)")]
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public List<string> sagLine = new List<string>();
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public float sagRatio;
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private void Awake()
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{
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foreach (var item in StartPoints)
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{
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//格式:1-2_A相_Start
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var start = item;
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//线路
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string line = item.name.Split('_')[0];
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//位置
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string position = item.name.Split('_')[1];
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var end = EndPoints.Find((point) =>
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{
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return point.name.Split('_')[0].Equals(line) && point.name.Split('_')[1].Equals(position);
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});
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string linePosition = line + position;
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if (start != null && end != null)
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{
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if (sagLine.Contains(linePosition))
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WireObject.CreateWire(transform, start.transform, end.transform, sagRatio,linePosition);
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else
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WireObject.CreateWire(transform, start.transform, end.transform, 0, linePosition);
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}
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}
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}
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public void AddSagLine()
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{
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}
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}
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