60 lines
1.1 KiB
C#
60 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Doorchange : MonoBehaviour
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{
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public door_control[] door_Control;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.name == "Player")
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{
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for (int i = 0; i < door_Control.Length; i++)
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{
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door_Control[i].启用交互 = false;
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if (door_Control[i].是否开门 == true)
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{ door_Control[i].animator.Play(door_Control[i].关门动画); }
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}
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}
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.name == "Player")
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{
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for (int i = 0; i < door_Control.Length; i++)
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{
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door_Control[i].启用交互 = true;
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//door_Control[i].animator.Play(door_Control[i].关门动画);
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}
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}
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}
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}
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