E_ElecCompetition/Electrical_inspectionCompet.../Assets/Script/Interactive/BoxDools.cs

38 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoxDools : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
private void OnTriggerEnter(Collider other)
{
if (other != null)
{
for (int i = 0; i < GameManager.ins.interactive.Count; i++)
{
GameManager.ins.interactive[i].GetComponent<door_control>(). = true;
}
}
}
private void OnTriggerExit(Collider other)
{
if (other != null)
{
for (int i = 0; i < GameManager.ins.interactive.Count; i++)
{
GameManager.ins.interactive[i].GetComponent<door_control>(). = false;
if (GameManager.ins.interactive[i].GetComponent<door_control>().)
{
GameManager.ins.interactive[i].GetComponent<door_control>().animator.Play(GameManager.ins.interactive[i].GetComponent<door_control>().);
}
}
}
}
}