E_ElecCompetition/Electrical_inspectionCompet.../Assets/Adam/Scripts/BottomController.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230913
//@company Adam
//
//@description:底部按钮控制器
//============================================================
namespace Adam
{
public class BottomController : MonoBehaviour
{
public Toggle[] toggles;
public GameObject[] panels;
public GameObject buttomPanel;
public Toggle BirdEyeView;
public FirstPersonController firstPersonController;
// Use this for initialization
private void Start()
{
for (int i = 0; i < panels.Length; i++)
{
panels[i].SetActive(false);
}
for (int i = 0; i < toggles.Length; i++)
{
int index = i;
toggles[index].onValueChanged.AddListener((isOn) =>
{
panels[index].SetActive(isOn);
if (firstPersonController == null)
firstPersonController = GameObject.FindGameObjectWithTag("Player").GetComponent<FirstPersonController>();
firstPersonController.enabled = !isOn;
});
}
SwitchPanel(false);
BirdEyeView.gameObject.SetActive(false);
}
public void SwitchPanel(bool isActive)
{
buttomPanel.SetActive(isActive);
}
}
}