%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &5987080321612580287 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 5380353615072860729} - component: {fileID: 1165756783314166331} m_Layer: 0 m_Name: "\u56ED\u53C2" m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &5380353615072860729 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5987080321612580287} m_LocalRotation: {x: -0.7071066, y: -0.0000000090446965, z: -0.00000000807746, w: 0.70710707} m_LocalPosition: {x: 0, y: -20.262575, z: -934.46564} m_LocalScale: {x: 9.353074, y: 9.353074, z: 9.353074} m_Children: - {fileID: 8805786157578742622} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: -90.00001, y: 0, z: 0} --- !u!114 &1165756783314166331 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5987080321612580287} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: e2ce6507ad11f9047a4c851cb77e57eb, type: 3} m_Name: m_EditorClassIdentifier: currentTra: {fileID: 0} MaxScale: 2 MinScale: 0.8 --- !u!1 &8092539432077991380 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 8805786157578742622} - component: {fileID: 7289039522438377239} - component: {fileID: 1665838464043007289} m_Layer: 0 m_Name: RS_Yuanshen m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &8805786157578742622 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8092539432077991380} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0.00050354004, y: -0.0004850745, z: 0.014552402} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 5380353615072860729} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &7289039522438377239 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8092539432077991380} m_Mesh: {fileID: -2459951726368230229, guid: 28386f04cdc470f4ca4dea617c535ddf, type: 3} --- !u!23 &1665838464043007289 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8092539432077991380} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: e511ccdbf6b11784986714a539c5fe4d, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0