using DG.Tweening; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; using Toolset.UI; /// /// UI管理 /// public class UI_manage : MonoBehaviour { #region MyStatement public static UI_manage inst; [HideInInspector] public BaseConf conf_child;//记录当前药材配置文件 bool IsShow_kind; bool IsFirst = true; [Tooltip("种类")] public Button kind;//种类 //public List