using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
public class PassAnimation : MonoBehaviour, IPointerClickHandler
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
///
/// 点击跳过
///
///
public void OnPointerClick(PointerEventData eventData)
{
Debug.Log("可以跳转");
SceneManager.LoadScene("EndScene");
}
}