44 lines
973 B
C#
44 lines
973 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
|
|
public class CanTouch : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
|
|
{
|
|
TouchScreen Touch;
|
|
|
|
public void OnPointerEnter(PointerEventData eventData)
|
|
{
|
|
Touch = UI_manage.inst.FBX_obj.transform.GetChild(0).GetComponent<TouchScreen>();
|
|
if (Touch != null)
|
|
{
|
|
//Debug.Log("可以旋转");
|
|
Touch.IsTouch = true;
|
|
}
|
|
}
|
|
|
|
public void OnPointerExit(PointerEventData eventData)
|
|
{
|
|
Touch = UI_manage.inst.FBX_obj.transform.GetChild(0).GetComponent<TouchScreen>();
|
|
if (Touch != null)
|
|
{
|
|
//Debug.Log("不可以旋转");
|
|
Touch.IsTouch = false;
|
|
}
|
|
|
|
}
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
|
|
}
|