W_WuHuVR/Medicine/Assets/Scr/Touch_obj/TouchScreen.cs

117 lines
3.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 手势操作
/// </summary>
public class TouchScreen : MonoBehaviour
{
public Transform currentTra;
private Touch oldTouch1; //上次触摸点1(手指1)
private Touch oldTouch2; //上次触摸点2(手指2)
Touch newTouch1;
Touch newTouch2;
float divisor = 9.353074f;//初始模型缩放比例
public float MaxScale;
public float MinScale;
public bool IsTouch;
// Start is called before the first frame update
private void Awake()
{
MaxScale = 2 * divisor;
MinScale = 0.8f * divisor;
}
void Start()
{
//currentTra = this.transform;
}
// Update is called once per frame
void Update()
{
if (IsTouch)
{
//没有触摸
if (Input.touchCount <= 0)
{
return;
}
//单点拖动
else if (Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Moved)
{
//
//var deltaposition = Input.GetTouch(0).deltaPosition;
//transform.Translate(new Vector3(deltaposition.x * 0.01f, deltaposition.y * 0.01f, 0f), Space.World);
//Debug.Log("单点触摸, 水平上下旋转 ");
Touch touch = Input.GetTouch(0);
Vector2 deltaPos = touch.deltaPosition;//位置增量
if (Mathf.Abs(deltaPos.x) >= 3 || Mathf.Abs(deltaPos.y) >= 3)
{
transform.Rotate(Vector3.down * deltaPos.x, Space.World);//绕y轴旋转
transform.Rotate(Vector3.right * deltaPos.y, Space.World);//绕x轴
}
}
//双指旋转 && 缩放
else if (2 <= Input.touchCount)
{
////Debug.Log("单点触摸, 水平上下旋转 ");
//Touch touch = Input.GetTouch(0);
//Vector2 deltaPos = touch.deltaPosition;//位置增量
//if (Mathf.Abs(deltaPos.x) >= 3 || Mathf.Abs(deltaPos.y) >= 3)
//{
// transform.Rotate(Vector3.down * deltaPos.x, Space.World);//绕y轴旋转
// transform.Rotate(Vector3.right * deltaPos.y, Space.World);//绕x轴
//}
//缩放
newTouch1 = Input.GetTouch(0);//
newTouch2 = Input.GetTouch(1);
if (newTouch2.phase == TouchPhase.Began)
{
oldTouch2 = newTouch2;
oldTouch1 = newTouch1;
return;
}
float oldDistance = Vector2.Distance(oldTouch1.position, oldTouch2.position);//计算两点距离
float newDistance = Vector2.Distance(newTouch1.position, newTouch2.position);//计算两点距离
float offset = newDistance - oldDistance;
if (Mathf.Abs(offset) >= 3)
{
Debug.Log(offset);
//放大因子, 一个像素按 0.01倍来算(100可调整)
float scaleFactor = offset / 100f;
Vector3 localScale = transform.localScale;
Vector3 scale = new Vector3(localScale.x + scaleFactor,
localScale.y + scaleFactor,
localScale.z + scaleFactor);
//最小缩放到 0.3 倍 最大1.5倍
if (scale.x > MinScale && scale.x < MaxScale)
{
transform.localScale = scale;//赋新值
}
//记住最新的触摸点,下次使用
oldTouch1 = newTouch1;
oldTouch2 = newTouch2;
}
}
}
}
}