42 lines
923 B
C#
42 lines
923 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Rotate : MonoBehaviour
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{
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private float mousePositionX=0;
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private bool inputMouse = false;
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private float speed=0.2f;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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rotate();
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}
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void rotate()
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{
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if (Input.GetMouseButtonDown(0))
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{
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mousePositionX = Input.mousePosition.x;
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inputMouse = true;
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}
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if (inputMouse)
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{
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float Y = Input.mousePosition.x - mousePositionX;
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this.transform.eulerAngles += new Vector3(0, Y*speed, 0);
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mousePositionX = Input.mousePosition.x;
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}
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if (Input.GetMouseButtonUp(0))
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{
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mousePositionX = 0;
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inputMouse = false;
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}
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}
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}
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