SpecialEquipment/Assets/scrip/RotateAndScale.cs

129 lines
3.2 KiB
C#

using UnityEngine;
using UnityEngine.UI;
public class RotateAndScale : MonoBehaviour
{
[Header("旋转设置")]
public float rotationSpeed = 0.2f; // 旋转速度
private bool isRotating = false;
private Vector3 lastMousePos;
[Header("拖拽设置")]
public float dragSpeed = 0.01f;
private bool isDragging = false;
[Header("缩放设置")]
public float scaleSpeed = 0.5f; // 缩放速度
public float minScale = 0.1f; // 最小缩放
[Header("复位按钮")]
public Button resetButton;
// 初始状态记录
private Vector3 initialPosition;
private Quaternion initialRotation;
private Vector3 initialScale;
private void Start()
{
// 记录初始状态
initialPosition = transform.position;
initialRotation = transform.rotation;
initialScale = transform.localScale;
if (resetButton != null)
{
resetButton.onClick.RemoveAllListeners();
resetButton.onClick.AddListener(ResetTransform);
}
}
private void Update()
{
HandleRotation();
HandleDragging();
HandleScaling();
}
// 页面重新进入时调用,重置输入状态
public void ResetInput()
{
isRotating = false;
isDragging = false;
}
private void HandleRotation()
{
if (Input.GetMouseButtonDown(1))
{
isRotating = true;
lastMousePos = Input.mousePosition;
}
if (Input.GetMouseButtonUp(1))
{
isRotating = false;
}
if (isRotating)
{
Vector3 delta = Input.mousePosition - lastMousePos;
// 根据鼠标移动旋转:横向控制 Y 轴,纵向控制 X 轴
float rotationX = delta.y * rotationSpeed;
float rotationY = -delta.x * rotationSpeed;
transform.Rotate(Vector3.up, rotationY, Space.World);
transform.Rotate(Vector3.right, rotationX, Space.World);
lastMousePos = Input.mousePosition;
}
}
private void HandleDragging()
{
if (Input.GetMouseButtonDown(0))
{
isDragging = true;
lastMousePos = Input.mousePosition;
}
if (Input.GetMouseButtonUp(0))
{
isDragging = false;
}
if (isDragging)
{
Vector3 delta = Input.mousePosition - lastMousePos;
transform.Translate(new Vector3(delta.x, delta.y, 0) * dragSpeed, Space.World);
lastMousePos = Input.mousePosition;
}
}
private void HandleScaling()
{
float scroll = Input.mouseScrollDelta.y;
if (Mathf.Abs(scroll) > 0f)
{
Vector3 newScale = transform.localScale + Vector3.one * scroll * scaleSpeed;
newScale.x = Mathf.Max(newScale.x, minScale);
newScale.y = Mathf.Max(newScale.y, minScale);
newScale.z = Mathf.Max(newScale.z, minScale);
transform.localScale = newScale;
}
}
/// <summary>
/// 点击复位按钮时调用
/// </summary>
public void ResetTransform()
{
transform.position = initialPosition;
transform.rotation = initialRotation;
transform.localScale = initialScale;
ResetInput(); // 同时清除鼠标输入状态
}
}