SpecialEquipment/Assets/scrip/UIFunctionNextLevel.cs

49 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIFunctionNextLevel : MonoBehaviour
{
public int WhatScenceSelcet=-1;
public Button ½á¹¹;
public Button ʹÊ;
public GameObject[] ÊÓÆµ;
public GameObject ÊÓÆµÄ£¿é;
// Start is called before the first frame update
void Start()
{
ʹÊ.onClick.AddListener(delegate ()
{
starVideo();
});
½á¹¹.onClick.AddListener(delegate ()
{
foreach (GameObject n in ÊÓÆµ)
{
n.SetActive(false);
}
ÊÓÆµÄ£¿é.SetActive(false);
});
}
// Update is called once per frame
void Update()
{
}
private void starVideo()
{
if (!ʹÊ.GetComponent<SelectIn>().selected)
{
ÊÓÆµÄ£¿é.SetActive(true);
foreach (GameObject n in ÊÓÆµ)
{
n.SetActive(false);
}
ÊÓÆµ[WhatScenceSelcet].SetActive(true);
}
}
}