SpecialEquipment/Assets/scrip/PageTurning.cs

78 lines
1.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine.UIElements;
public class PageTurning : MonoBehaviour, IPointerClickHandler,IPointerEnterHandler,IPointerExitHandler
{
public Scrollbar slider;
//检测鼠标是否在此UI上的布尔值
public bool Isin;
// Start is called before the first frame update
float startPoint;
void Start()
{
startPoint = this.transform.position.y;
ChangeScollbarLong();
}
// Update is called once per frame
void Update()
{
ChangePage();
MouseWheel();
}
//让此页面的滚动跟随右侧的滑动条
void ChangePage()
{
if (slider.value < 1 && slider.value > 0)
{
this.transform.position = new Vector3(this.transform.position.x, slider.value * (this.transform.GetComponent<RectTransform>().sizeDelta.y - this.transform.parent.GetComponent<RectTransform>().sizeDelta.y)+ startPoint, this.transform.position.z);
}
}
public void OnPointerClick(PointerEventData pointerEventData)
{
}
public void OnPointerEnter(PointerEventData pointerEventData)
{
Isin = true;
}
public void OnPointerExit(PointerEventData pointerEventData)
{
Isin = false;
}
void MouseWheel()
{
if (Isin)
{
slider.value += Input.GetAxis("Mouse ScrollWheel")*0.06f;
}
if (slider.value > 1)
{
slider.value = 1;
}
if (slider.value < 0)
{
slider.value = 0;
}
}
void ChangeScollbarLong()
{
float all = 0;
all = this.transform.parent.GetComponent<RectTransform>().sizeDelta.y;
Debug.Log(all);
slider.size = all/this.transform.GetComponent<RectTransform>().sizeDelta.y;
}
}