SpecialEquipment/Assets/scrip/RotateAndScale.cs

97 lines
2.5 KiB
C#

using UnityEngine;
public class RotateAndScale : MonoBehaviour
{
[Header("ÐýתÉèÖÃ")]
public float rotationSpeed = 0.2f; // ÐýתËÙ¶È
private bool isRotating = false;
private float lastMouseX;
[Header("ÍÏ×§ÉèÖÃ")]
public float dragSpeed = 0.1f;
private bool isDragging = false;
private float lastMouseY;
[Header("Ëõ·ÅÉèÖÃ")]
public float scaleSpeed = 0.5f; // Ëõ·ÅËÙ¶È
public float minScale = 0.1f; // ×îСËõ·Å
private void Update()
{
HandleRotation();
HandleDragging();
HandleScaling();
}
private void HandleRotation()
{
if (Input.GetMouseButtonDown(0))
{
isRotating = true;
lastMouseX = Input.mousePosition.x;
}
if (Input.GetMouseButtonUp(0))
{
isRotating = false;
}
if (isRotating)
{
float deltaX = Input.mousePosition.x - lastMouseX;
transform.Rotate(0f, -deltaX * rotationSpeed, 0f, Space.World);
lastMouseX = Input.mousePosition.x;
}
}
private void HandleDragging()
{
if (Input.GetMouseButtonDown(1))
{
isDragging = true;
lastMouseX = Input.mousePosition.x;
lastMouseY = Input.mousePosition.y;
}
if (Input.GetMouseButtonUp(1))
{
isDragging = false;
}
if (isDragging)
{
float deltaX = Input.mousePosition.x - lastMouseX;
float deltaY = Input.mousePosition.y - lastMouseY;
transform.Translate(new Vector3(deltaX, deltaY, 0f) * dragSpeed, Space.World);
lastMouseX = Input.mousePosition.x;
lastMouseY = Input.mousePosition.y;
}
}
private void HandleScaling()
{
float scroll = Input.mouseScrollDelta.y;
if (Mathf.Abs(scroll) > 0f)
{
Vector3 newScale = transform.localScale + Vector3.one * scroll * scaleSpeed;
newScale.x = Mathf.Max(newScale.x, minScale);
newScale.y = Mathf.Max(newScale.y, minScale);
newScale.z = Mathf.Max(newScale.z, minScale);
transform.localScale = newScale;
}
}
/// <summary>
/// ÔÚ·µ»Ø²¢ÖØÐÂÑ¡ÔñÎïÌåʱµ÷Óã¬ÖØÖÃÊäÈë״̬
/// </summary>
public void ResetInputState()
{
isRotating = false;
isDragging = false;
lastMouseX = Input.mousePosition.x;
lastMouseY = Input.mousePosition.y;
}
}