using UnityEngine; [ExecuteInEditMode] public class SRPHDOmniDecalMovement : MonoBehaviour { private Transform m_transform; private Vector3 m_speed = new Vector3( 1, 0, 0 ); private void Awake() { m_transform = transform; } void Update() { m_transform.position += Time.deltaTime * m_speed; if( Mathf.Abs( m_transform.position.x ) > 2 ) m_speed = -m_speed; } }