using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.ImgprocModule;
using OpenCVForUnity.Features2dModule;
using OpenCVForUnity.UnityUtils;
namespace OpenCVForUnityExample
{
///
/// Feature2D Example
/// An example of descriptor extraction and descriptor matching.
/// http://docs.opencv.org/3.1.0/d5/dde/tutorial_feature_description.html
///
public class Feature2DExample : MonoBehaviour
{
// Use this for initialization
void Start()
{
Texture2D imgTexture = Resources.Load("face") as Texture2D;
Mat img1Mat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC3);
Utils.texture2DToMat(imgTexture, img1Mat);
Debug.Log("img1Mat.ToString() " + img1Mat.ToString());
Mat img2Mat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC3);
Utils.texture2DToMat(imgTexture, img2Mat);
Debug.Log("img2Mat.ToString() " + img2Mat.ToString());
float angle = UnityEngine.Random.Range(0, 360), scale = 1.0f;
Point center = new Point(img2Mat.cols() * 0.5f, img2Mat.rows() * 0.5f);
Mat affine_matrix = Imgproc.getRotationMatrix2D(center, angle, scale);
Imgproc.warpAffine(img1Mat, img2Mat, affine_matrix, img2Mat.size());
ORB detector = ORB.create();
ORB extractor = ORB.create();
MatOfKeyPoint keypoints1 = new MatOfKeyPoint();
Mat descriptors1 = new Mat();
detector.detect(img1Mat, keypoints1);
extractor.compute(img1Mat, keypoints1, descriptors1);
MatOfKeyPoint keypoints2 = new MatOfKeyPoint();
Mat descriptors2 = new Mat();
detector.detect(img2Mat, keypoints2);
extractor.compute(img2Mat, keypoints2, descriptors2);
DescriptorMatcher matcher = DescriptorMatcher.create(DescriptorMatcher.BRUTEFORCE_HAMMINGLUT);
MatOfDMatch matches = new MatOfDMatch();
matcher.match(descriptors1, descriptors2, matches);
Mat resultImg = new Mat();
Features2d.drawMatches(img1Mat, keypoints1, img2Mat, keypoints2, matches, resultImg);
Texture2D texture = new Texture2D(resultImg.cols(), resultImg.rows(), TextureFormat.RGBA32, false);
Utils.matToTexture2D(resultImg, texture);
gameObject.GetComponent().material.mainTexture = texture;
}
// Update is called once per frame
void Update()
{
}
///
/// Raises the back button click event.
///
public void OnBackButtonClick()
{
SceneManager.LoadScene("OpenCVForUnityExample");
}
}
}