using UnityEngine; namespace uLipSync { [RequireComponent(typeof(uLipSync))] public class CalibrationByKeyboardInput : MonoBehaviour { uLipSync _lipSync; void Start() { _lipSync = GetComponent(); } void Update() { if (!_lipSync) return; for (int i = 0; i < _lipSync.profile.mfccs.Count; ++i) { var key = (KeyCode)((int)(KeyCode.Alpha1) + i); if (Input.GetKey(key)) _lipSync.RequestCalibration(i); } } } }