using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; public class RecordDebugPanel : MonoBehaviour { public static RecordDebugPanel instance; public Button closeBtn; public Text recordText; public Button finishButton; string result; int number; public void Init(int number,string result,Action callback) { instance = this; this.number = number; this.result = result; recordText.text = result; closeBtn.onClick.AddListener(() => { RobotUI.Instance.ClosePanel(RobotePanelEnum.RecordDebugPanel.ToString()); }); finishButton.onClick.AddListener(() => { //»Ø´«Êý¾Ý callback(true, result); RobotUI.Instance.ClosePanel(RobotePanelEnum.RecordDebugPanel.ToString()); }); } public void Init(string str) { recordText.text = str; } }