using DG.Tweening; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.HighDefinition; using UnityEngine.UI; public class TextToSpeekPanel : MonoBehaviour { public int speed; public string tone; public Text text; public Button newPlayBtn; public Button closeBtn; public Button pusBtn; public Button goOnBtn; public Button playBtn; public AudioSource _audioSource; /// /// 初始化 /// /// /// /// public void Init(string _text, string _tone, int _speed) { text.text = _text; speed = _speed; tone = _tone; } void Start() { playBtn.onClick.AddListener(Play); closeBtn.onClick.AddListener(ClosePanel); newPlayBtn.onClick.AddListener(NewPlay); pusBtn.onClick.AddListener(Pause); goOnBtn.onClick.AddListener(GoOnPlay); } void GoOnPlay() { } void Pause() { } private void NewPlay() { _audioSource.Play(); } /* void PlayTextAudio(AudioClip Audio) { ConsolePanel.ConsoleOutput("开始播放语音", "log"); _audioSource.clip = Audio; _audioSource.pitch = speed; _audioSource.Play(); } */ /// /// 不显示直接播放 /// /// /// /// public void PlayWithoutShow(string _text, string _tone, int _speed,AudioSource audioSource) { _audioSource = audioSource; text.text = _text; speed = _speed; tone = _tone; Play(); } void Play() { ConsolePanel.ConsoleOutput("开始语音合成", "log"); IFlytekManager.instance.TextToAudio(text.text); } void ClosePanel() { _audioSource.Stop(); gameObject.SetActive(false); } // Update is called once per frame void Update() { } }