using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] public class UAVObjectID : MonoBehaviour { [HideInInspector] public string id = "0"; private void Update() { //if (base.gameObject.hideFlags != (HideFlags.HideInHierarchy | HideFlags.NotEditable)) //{ // base.gameObject.hideFlags = HideFlags.HideInHierarchy | HideFlags.NotEditable; // base.hideFlags = HideFlags.HideInInspector; //} if (base.gameObject.hideFlags != HideFlags.None) { base.gameObject.hideFlags = HideFlags.None; base.hideFlags = HideFlags.None; } } }