using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class user : UIController { [SerializeField] Image user1; public string UserPath; public override void show(Image mainBody, Image BG, Action ac = null) { UIManager.ins.LoadImageAsync(UIManager.ins.UserPath, mainBody,false); } private void OnEnable() { show(user1,user1); } }