using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Newtonsoft.Json; using Newtonsoft.Json.Linq; public class MyserverTest : MonoBehaviour { public static MyserverTest instance; public Text text; private void Awake() { instance = this; } private void Start() { MyServer.instance.SetHandler_szr(Fun); MyServer.instance.SetHandler_jqr(Fun); MyServer.instance.SetHandler_wrj(Fun); MyServer.instance.SetHandler_other(Fun); } private void Fun(JObject jb) { Debug.Log(jb.ToString()); string commond = jb["commond"].ToString(); MyServer.instance.SendMsgToSDK(JsonConvert.SerializeObject(new { eventid = jb["eventid"].ToObject(), result = ResultStatus.SUCCESS })); } }