using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "DefaultAudioData", menuName = "创建数据")] public class AudioData : ScriptableObject { [Header("默认配置")] [NonReorderable] [SerializeField] List DefaultData; public AudiosLibrary show(int index) { return DefaultData[index]; } public int Conut() { return DefaultData.Count; } }