using System; using System.Collections.Generic; using System.IO; namespace LibAPNG { public class APNG { private readonly Frame defaultImage = new Frame(); private readonly List frames = new List(); private readonly MemoryStream ms; public APNG(string fileName) : this(File.ReadAllBytes(fileName)) { } public APNG(byte[] fileBytes) { ms = new MemoryStream(fileBytes); // check file signature. if (!Helper.IsBytesEqual(ms.ReadBytes(Frame.Signature.Length), Frame.Signature)) throw new Exception("File signature incorrect."); // Read IHDR chunk. IHDRChunk = new IHDRChunk(ms); if (IHDRChunk.ChunkType != "IHDR") throw new Exception("IHDR chunk must located before any other chunks."); // Now let's loop in chunks Chunk chunk; Frame frame = null; var otherChunks = new List(); bool isIDATAlreadyParsed = false; do { if (ms.Position == ms.Length) throw new Exception("IEND chunk expected."); chunk = new Chunk(ms); switch (chunk.ChunkType) { case "IHDR": throw new Exception("Only single IHDR is allowed."); break; case "acTL": if (IsSimplePNG) throw new Exception("acTL chunk must located before any IDAT and fdAT"); acTLChunk = new acTLChunk(chunk); break; case "IDAT": // To be an APNG, acTL must located before any IDAT and fdAT. if (acTLChunk == null) IsSimplePNG = true; // Only default image has IDAT. defaultImage.IHDRChunk = IHDRChunk; defaultImage.AddIDATChunk(new IDATChunk(chunk)); isIDATAlreadyParsed = true; break; case "fcTL": // Simple PNG should ignore this. if (IsSimplePNG) continue; if (frame != null && frame.IDATChunks.Count == 0) throw new Exception("One frame must have only one fcTL chunk."); // IDAT already parsed means this fcTL is used by FRAME IMAGE. if (isIDATAlreadyParsed) { // register current frame object and build a new frame object // for next use if (frame != null) frames.Add(frame); frame = new Frame { IHDRChunk = IHDRChunk, fcTLChunk = new fcTLChunk(chunk) }; } // Otherwise this fcTL is used by the DEFAULT IMAGE. else { defaultImage.fcTLChunk = new fcTLChunk(chunk); } break; case "fdAT": // Simple PNG should ignore this. if (IsSimplePNG) continue; // fdAT is only used by frame image. if (frame == null || frame.fcTLChunk == null) throw new Exception("fcTL chunk expected."); frame.AddIDATChunk(new fdATChunk(chunk).ToIDATChunk()); break; case "IEND": // register last frame object if (frame != null) frames.Add(frame); if (DefaultImage.IDATChunks.Count != 0) DefaultImage.IENDChunk = new IENDChunk(chunk); foreach (Frame f in frames) { f.IENDChunk = new IENDChunk(chunk); } break; default: otherChunks.Add(new OtherChunk(chunk)); break; } } while (chunk.ChunkType != "IEND"); // We have one more thing to do: // If the default image if part of the animation, // we should insert it into frames list. if (defaultImage.fcTLChunk != null) { frames.Insert(0, defaultImage); DefaultImageIsAnimated = true; } // Now we should apply every chunk in otherChunks to every frame. frames.ForEach(f => otherChunks.ForEach(f.AddOtherChunk)); } /// /// Indicate whether the file is a simple PNG. /// public bool IsSimplePNG { get; private set; } /// /// Indicate whether the default image is part of the animation /// public bool DefaultImageIsAnimated { get; private set; } /// /// Gets the base image. /// If IsSimplePNG = True, returns the only image; /// if False, returns the default image /// public Frame DefaultImage { get { return defaultImage; } } /// /// Gets the frame array. /// If IsSimplePNG = True, returns empty /// public Frame[] Frames { get { return frames.ToArray(); } } /// /// Gets the IHDR Chunk /// public IHDRChunk IHDRChunk { get; private set; } /// /// Gets the acTL Chunk /// public acTLChunk acTLChunk { get; private set; } } }