using UnityEngine;
namespace Crosstales.RTVoice.Demo.Util
{
/// Changes the material of a renderer while an AudioSource is playing.
[HelpURL("https://www.crosstales.com/media/data/assets/rtvoice/api/class_crosstales_1_1_r_t_voice_1_1_demo_1_1_util_1_1_material_changer.html")]
[RequireComponent(typeof(Renderer))]
public class MaterialChanger : MonoBehaviour
{
#region Variables
public AudioSource Source;
public Material ActiveMaterial;
private Material inactiveMaterial;
private Renderer myRenderer;
#endregion
#region MonoBehaviour methods
private void Start()
{
myRenderer = GetComponent();
inactiveMaterial = myRenderer.material;
}
private void Update()
{
myRenderer.material = Source.CTHasActiveClip() ? ActiveMaterial : inactiveMaterial;
}
#endregion
}
}
// © 2016-2023 crosstales LLC (https://www.crosstales.com)