using UnityEngine; namespace Crosstales.RTVoice.Demo.Util { /// Changes the material of a renderer while an AudioSource is playing. [HelpURL("https://www.crosstales.com/media/data/assets/rtvoice/api/class_crosstales_1_1_r_t_voice_1_1_demo_1_1_util_1_1_material_changer.html")] [RequireComponent(typeof(Renderer))] public class MaterialChanger : MonoBehaviour { #region Variables public AudioSource Source; public Material ActiveMaterial; private Material inactiveMaterial; private Renderer myRenderer; #endregion #region MonoBehaviour methods private void Start() { myRenderer = GetComponent(); inactiveMaterial = myRenderer.material; } private void Update() { myRenderer.material = Source.CTHasActiveClip() ? ActiveMaterial : inactiveMaterial; } #endregion } } // © 2016-2023 crosstales LLC (https://www.crosstales.com)