#if UNITY_EDITOR && !UNITY_2019_1_OR_NEWER //TODO remove class entirely? using UnityEditor; using UnityEngine; namespace Crosstales.RTVoice.EditorIntegration { /// Unity "Preferences" extension. public class ConfigPreferences : ConfigBase { #region Variables private static int tab; private static int lastTab; private static ConfigPreferences cp; #endregion #region Static methods [PreferenceItem(Crosstales.RTVoice.Util.Constants.ASSET_NAME_SHORT)] private static void PreferencesGUI() { if (cp == null) { cp = CreateInstance(typeof(ConfigPreferences)) as ConfigPreferences; } tab = GUILayout.Toolbar(tab, new[] { "Configuration", "Help", "About" }); if (tab != lastTab) { lastTab = tab; GUI.FocusControl(null); } switch (tab) { case 0: { cp.showConfiguration(); Crosstales.RTVoice.EditorUtil.EditorHelper.SeparatorUI(); if (GUILayout.Button(new GUIContent(" Reset", Crosstales.RTVoice.EditorUtil.EditorHelper.Icon_Reset, "Resets the configuration settings for this project."))) { if (EditorUtility.DisplayDialog("Reset configuration?", "Reset the configuration of " + Crosstales.RTVoice.Util.Constants.ASSET_NAME + "?", "Yes", "No")) { Crosstales.RTVoice.Util.Config.Reset(); Crosstales.RTVoice.EditorUtil.EditorConfig.Reset(); save(); } } GUILayout.Space(6); break; } case 1: cp.showHelp(); break; default: cp.showAbout(); break; } if (GUI.changed) { save(); } } #endregion } } #endif // © 2016-2023 crosstales LLC (https://www.crosstales.com)