67 lines
1.2 KiB
Plaintext
67 lines
1.2 KiB
Plaintext
Shader "Hidden/AVProMovieCapture/MotionBlur-Add"
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{
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Properties
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{
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_MainTex ("Base (RGB)", 2D) = "white" {}
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}
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SubShader
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{
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Pass
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{
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ZTest Always Cull Off ZWrite Off
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Lighting Off
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Fog { Mode off }
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Blend One One
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CGPROGRAM
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#pragma exclude_renderers flash xbox360 ps3 gles
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#pragma vertex vert
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#pragma fragment frag
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//#pragma target 3.0
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//#pragma fragmentoption ARB_precision_hint_fastest
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#include "UnityCG.cginc"
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uniform sampler2D _MainTex;
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uniform float4 _MainTex_TexelSize;
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uniform float _Weight;
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struct appdata
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{
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float4 vertex : POSITION;
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half2 texcoord : TEXCOORD0;
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};
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struct v2f
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{
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float4 pos : SV_POSITION;
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half2 uv : TEXCOORD0;
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};
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v2f vert(appdata v)
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{
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v2f o;
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o.pos = UnityObjectToClipPos(v.vertex);
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o.uv = v.texcoord;
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// Note: this flip is not needed because motion blur never target anti-aliased rendertextures
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/*#if UNITY_UV_STARTS_AT_TOP
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if (_MainTex_TexelSize.y < 0)
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{
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o.uv.y = 1.0 - o.uv.y;
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}
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#endif*/
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return o;
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}
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fixed4 frag (v2f i) : COLOR
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{
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float4 col = tex2D(_MainTex, i.uv) * _Weight;
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return col;
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}
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ENDCG
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}
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}
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Fallback off
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} |