ict.lixian.single/Assets/Scripts/ROBOT/DropDownItem.cs

41 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class DropDownItem : MonoBehaviour
{
public Toggle m_toggle;
// Sprite m_SelectSprite;
// Sprite m_defaultSprite;
public GameObject itemBackGround;
// Start is called before the first frame update
void Start()
{
// m_SelectSprite = Resources.Load<Sprite>("Prefabs/RobotUI/Ñ¡ÖÐÁбí");
if (m_toggle.isOn == true)
{
itemBackGround.SetActive(true);
}
// m_defaultSprite = Resources.Load<Sprite>("Prefabs/RobotUI/¾ØÐÎ 1277");
//m_toggle.onValueChanged.AddListener((x) =>
//{
// if (x)
// {
// itemBackGround.GetComponent<Image>().sprite= m_SelectSprite;
// }
// //else
// //{
// // itemBackGround.GetComponent<Image>().sprite = m_defaultSprite;
// //}
//});
}
// Update is called once per frame
void Update()
{
}
}