ict.lixian.single/Assets/Scripts/UI/Assignment/Assignment.cs

36 lines
1.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Assignment : UIController
{
public List<(string,string)> str;
[SerializeField] AssignmentSon ass;
[SerializeField] Transform trans;
[SerializeField] List<AssignmentSon> assignments = new List<AssignmentSon>();
[SerializeField] SelectPanel selectPanel;
public void Start()
{
initTest();
for (int i = 0; i < str.Count; i++)
{
AssignmentSon temp = Instantiate(ass, trans);
temp.name = str[i].Item1;
temp.path = str[i].Item2;
temp.g1 = gameObject;
temp.selectPanel = selectPanel;
assignments.Add(temp);
}
}
void initTest()
{
str = new List<(string,string)> ();
(string, string) da = new();
da.Item1 = "Ê¢ÌÆ·ç²É";
da.Item2 = "https://img2023.cnblogs.com/blog/1913844/202212/1913844-20221213112544446-1833397619.png";
str.Add(da);
}
}