132 lines
4.1 KiB
C#
132 lines
4.1 KiB
C#
using UnityEngine;
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using System.Collections;
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using System;
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using System.Runtime.InteropServices;
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using System.IO;
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/// <summary>
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/// 一共可选择三种样式
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/// </summary>
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public enum enumWinStyle
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{
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/// <summary>
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/// 置顶
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/// </summary>
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WinTop,
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/// <summary>
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/// 置顶并且透明
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/// </summary>
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WinTopApha,
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/// <summary>
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/// 置顶透明并且可以穿透
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/// </summary>
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WinTopAphaPenetrate
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}
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public class WinSetting : MonoBehaviour
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{
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#region Win函数常量
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private struct MARGINS
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{
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public int cxLeftWidth;
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public int cxRightWidth;
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public int cyTopHeight;
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public int cyBottomHeight;
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}
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[DllImport("user32.dll")]
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static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
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[DllImport("user32.dll")]
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static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
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[DllImport("user32.dll")]
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static extern int GetWindowLong(IntPtr hWnd, int nIndex);
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[DllImport("user32.dll")]
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static extern int SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, int uFlags);
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[DllImport("user32.dll")]
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static extern int SetLayeredWindowAttributes(IntPtr hwnd, int crKey, int bAlpha, int dwFlags);
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[DllImport("Dwmapi.dll")]
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static extern uint DwmExtendFrameIntoClientArea(IntPtr hWnd, ref MARGINS margins);
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[DllImport("user32.dll")]
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private static extern int SetWindowLong(IntPtr hWnd, int nIndex, uint dwNewLong);
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private const int WS_POPUP = 0x800000;
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private const int GWL_EXSTYLE = -20;
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private const int GWL_STYLE = -16;
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private const int WS_EX_LAYERED = 0x00080000;
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private const int WS_BORDER = 0x00800000;
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private const int WS_CAPTION = 0x00C00000;
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private const int SWP_SHOWWINDOW = 0x0040;
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private const int LWA_COLORKEY = 0x00000001;
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private const int LWA_ALPHA = 0x00000002;
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private const int WS_EX_TRANSPARENT = 0x20;
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//
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private const int ULW_COLORKEY = 0x00000001;
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private const int ULW_ALPHA = 0x00000002;
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private const int ULW_OPAQUE = 0x00000004;
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private const int ULW_EX_NORESIZE = 0x00000008;
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#endregion
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//
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public string strProduct;//项目名称
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public enumWinStyle WinStyle = enumWinStyle.WinTop;//窗体样式
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//
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public int ResWidth;//窗口宽度
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public int ResHeight;//窗口高度
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//
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public int currentX;//窗口左上角坐标x
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public int currentY;//窗口左上角坐标y
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//
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private bool isApha;//是否透明
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private bool isAphaPenetrate;//是否要穿透窗体
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// Use this for initialization
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void Awake()
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{
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Screen.fullScreen = false;
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#if UNITY_EDITOR
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print("编辑模式不更改窗体");
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//#else
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switch (WinStyle)
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{
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case enumWinStyle.WinTop:
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isApha = false;
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isAphaPenetrate = false;
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break;
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case enumWinStyle.WinTopApha:
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isApha = true;
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isAphaPenetrate = false;
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break;
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case enumWinStyle.WinTopAphaPenetrate:
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isApha = true;
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isAphaPenetrate = true;
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break;
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}
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//
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IntPtr hwnd = FindWindow(null, strProduct);
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//
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if (isApha)
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{
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//去边框并且透明
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SetWindowLong(hwnd, GWL_EXSTYLE, WS_EX_LAYERED);
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int intExTemp = GetWindowLong(hwnd, GWL_EXSTYLE);
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if (isAphaPenetrate)//是否透明穿透窗体
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{
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SetWindowLong(hwnd, GWL_EXSTYLE, intExTemp | WS_EX_TRANSPARENT | WS_EX_LAYERED);
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}
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//
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SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) & ~WS_BORDER & ~WS_CAPTION);
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SetWindowPos(hwnd, -1, currentX, currentY, ResWidth, ResHeight, SWP_SHOWWINDOW);
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var margins = new MARGINS() { cxLeftWidth = -1 };
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//
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DwmExtendFrameIntoClientArea(hwnd, ref margins);
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}
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else
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{
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//单纯去边框
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SetWindowLong(hwnd, GWL_STYLE, WS_POPUP);
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SetWindowPos(hwnd, -1, currentX, currentY, ResWidth, ResHeight, SWP_SHOWWINDOW);
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}
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#endif
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}
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} |