168 lines
3.3 KiB
C#
168 lines
3.3 KiB
C#
using UnityEngine;
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using System.Collections.Generic;
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using UnityEngine.UI;
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/// <summary>
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/// 序列帧动画组件
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/// </summary>
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[RequireComponent(typeof(Image))]
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public class UGUISpriteAnimation : MonoBehaviour
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{
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private Image ImageSource;
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private int mCurFrame = 0;
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private float mDelta = 0;
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public float FPS = 5;
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public List<Sprite> SpriteFrames;
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public bool IsPlaying = false;
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public bool Foward = true;
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public bool AutoPlay = false;
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public bool Loop = false;
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public string name;
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public int id;
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public int FrameCount
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{
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get
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{
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return SpriteFrames.Count;
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}
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}
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void Awake()
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{
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ImageSource = GetComponent<Image>();
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}
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void Start()
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{
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if (AutoPlay)
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{
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Play();
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}
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else
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{
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IsPlaying = false;
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}
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}
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private void SetSprite(int idx)
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{
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ImageSource.sprite = SpriteFrames[idx];
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//该部分为设置成原始图片大小,如果只需要显示Image设定好的图片大小,注释掉该行即可。
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//ImageSource.SetNativeSize();
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}
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public void Play()
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{
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IsPlaying = true;
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Foward = true;
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}
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public void PlayReverse()
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{
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IsPlaying = true;
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Foward = false;
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}
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void Update()
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{
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if (!IsPlaying || 0 == FrameCount)
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{
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return;
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}
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mDelta += Time.deltaTime;
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if (mDelta > 1 / FPS)
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{
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mDelta = 0;
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if (Foward)
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{
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mCurFrame++;
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}
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else
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{
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mCurFrame--;
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}
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if (mCurFrame >= FrameCount)
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{
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if (Loop)
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{
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mCurFrame = 0;
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}
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else
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{
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IsPlaying = false;
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return;
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}
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}
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else if (mCurFrame < 0)
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{
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if (Loop)
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{
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mCurFrame = FrameCount - 1;
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}
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else
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{
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IsPlaying = false;
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return;
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}
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}
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SetSprite(mCurFrame);
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}
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}
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public void Pause()
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{
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IsPlaying = false;
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}
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public void Resume()
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{
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if (!IsPlaying)
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{
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IsPlaying = true;
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}
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}
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public void Stop()
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{
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mCurFrame = 0;
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SetSprite(mCurFrame);
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IsPlaying = false;
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}
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public void Rewind()
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{
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mCurFrame = 0;
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SetSprite(mCurFrame);
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Play();
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}
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[ContextMenu("ReadPicture")]
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public void ReadPicture()
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{
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string path = "";
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for (int n = 0; n < id+1; n++)
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{
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if (n < 10)
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{
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path = name + "/" + name + "_0000" + n.ToString();
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}
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else if (n < 100)
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{
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path = name + "/" + name + "_000" + n.ToString();
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}
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else if (n < 1000)
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{
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path = name + "/" + name + "_00" + n.ToString();
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}
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SpriteFrames.Add(Resources.Load<Sprite>(path));
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}
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}
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[ContextMenu("clear")]
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public void Clear()
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{
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SpriteFrames.Clear();
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}
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}
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