ict.lixian.single/Assets/Plugins/RenderHeads/AVProMovieCapture/Demos/Scripts/ScreenCaptureDemo.cs

217 lines
7.7 KiB
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
//-----------------------------------------------------------------------------
// Copyright 2012-2022 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProMovieCapture.Demos
{
public class ScreenCaptureDemo : MonoBehaviour
{
[SerializeField] AudioClip _audioBG = null;
[SerializeField] AudioClip _audioHit = null;
[SerializeField] float _speed = 1.0f;
[SerializeField] CaptureBase _capture = null;
[SerializeField] GUISkin _guiSkin = null;
[SerializeField] bool _spinCamera = true;
// State
private float _timer;
private List<FileWritingHandler> _fileWritingHandlers = new List<FileWritingHandler>(4);
private IEnumerator Start()
{
#if UNITY_IOS
Application.targetFrameRate = 60;
#endif
// Play music track
if (_audioBG != null)
{
// AudioSource.PlayClipAtPoint(_audioBG, Vector3.zero);
AudioSource source = gameObject.AddComponent<AudioSource>();
source.clip = _audioBG;
source.loop = true;
source.Play();
}
if (_capture != null)
{
_capture.BeginFinalFileWritingAction += OnBeginFinalFileWriting;
_capture.CompletedFileWritingAction += OnCompleteFinalFileWriting;
#if (UNITY_STANDALONE_OSX || UNITY_IOS) && !UNITY_EDITOR
CaptureBase.PhotoLibraryAccessLevel photoLibraryAccessLevel = CaptureBase.PhotoLibraryAccessLevel.AddOnly;
// If we're trying to write to the photo library, make sure we have permission
if (_capture.OutputFolder == CaptureBase.OutputPath.PhotoLibrary)
{
// Album creation (album name is taken from the output folder path) requires read write access.
if (_capture.OutputFolderPath != null && _capture.OutputFolderPath.Length > 0)
photoLibraryAccessLevel = CaptureBase.PhotoLibraryAccessLevel.ReadWrite;
switch (CaptureBase.HasUserAuthorisationToAccessPhotos(photoLibraryAccessLevel))
{
case CaptureBase.PhotoLibraryAuthorisationStatus.Authorised:
// All good, nothing to do
break;
case CaptureBase.PhotoLibraryAuthorisationStatus.Unavailable:
Debug.LogWarning("The photo library is unavailable, will use RelativeToPeristentData instead");
_capture.OutputFolder = CaptureBase.OutputPath.RelativeToPeristentData;
break;
case CaptureBase.PhotoLibraryAuthorisationStatus.Denied:
// User has denied access, change output path
Debug.LogWarning("User has denied access to the photo library, will use RelativeToPeristentData instead");
_capture.OutputFolder = CaptureBase.OutputPath.RelativeToPeristentData;
break;
case CaptureBase.PhotoLibraryAuthorisationStatus.NotDetermined:
// Need to ask permission
yield return CaptureBase.RequestUserAuthorisationToAccessPhotos(photoLibraryAccessLevel);
// Nested switch, everbodies favourite
switch (CaptureBase.HasUserAuthorisationToAccessPhotos(photoLibraryAccessLevel))
{
case CaptureBase.PhotoLibraryAuthorisationStatus.Authorised:
// All good, nothing to do
break;
case CaptureBase.PhotoLibraryAuthorisationStatus.Denied:
// User has denied access, change output path
Debug.LogWarning("User has denied access to the photo library, will use RelativeToPeristentData instead");
_capture.OutputFolder = CaptureBase.OutputPath.RelativeToPeristentData;
break;
case CaptureBase.PhotoLibraryAuthorisationStatus.NotDetermined:
// We were unable to request access for some reason, check the logs for any error information
Debug.LogWarning("Authorisation to access the photo library is still undetermined, will use RelativeToPeristentData instead");
_capture.OutputFolder = CaptureBase.OutputPath.RelativeToPeristentData;
break;
}
break;
}
}
#endif
#if UNITY_EDITOR_OSX || (!UNITY_EDITOR && (UNITY_STANDALONE_OSX || UNITY_IOS || UNITY_ANDROID))
// Make sure we're authorised for using the microphone. On iOS the OS will forcibly
// close the application if authorisation has not been granted. Make sure the
// "Microphone Usage Description" field has been filled in the player settings.
// Todo: handle late selection of microphone
if (_capture.AudioCaptureSource == AudioCaptureSource.Microphone)
{
Debug.Log("Checking user has authorization to use the Microphone");
switch (CaptureBase.HasUserAuthorisationToCaptureAudio())
{
case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Unavailable:
Debug.LogWarning("Audio capture is unavailable, no audio will captured");
break;
case CaptureBase.AudioCaptureDeviceAuthorisationStatus.NotDetermined:
Debug.Log("Audio capture status is not determined, requesting access");
yield return CaptureBase.RequestAudioCaptureDeviceUserAuthorisation();
switch (CaptureBase.HasUserAuthorisationToCaptureAudio())
{
case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Unavailable:
Debug.LogWarning("Audio capture is unavailable, no audio will captured");
break;
case CaptureBase.AudioCaptureDeviceAuthorisationStatus.NotDetermined:
Debug.LogWarning("Audio capture status is still not determined, no audio will captured");
break;
case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Denied:
Debug.LogWarning("Audio capture status denied, no audio will be captured");
break;
case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Authorised:
Debug.Log("Audio capture is authorised");
break;
}
break;
case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Denied:
Debug.LogWarning("Audio capture status denied, no audio will be captured");
break;
case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Authorised:
Debug.Log("Audio capture is authorised");
break;
}
}
#endif
}
yield return null;
}
private void OnBeginFinalFileWriting(FileWritingHandler handler)
{
_fileWritingHandlers.Add(handler);
}
private void OnCompleteFinalFileWriting(FileWritingHandler handler)
{
Debug.Log("Completed capture '" + handler.Path + "' with status: " + handler.Status.ToString());
}
private void Update()
{
#if (!ENABLE_INPUT_SYSTEM || ENABLE_LEGACY_INPUT_MANAGER)
// Press the S key to trigger audio and background color change - useful for testing A/V sync
#if (UNITY_IOS || UNITY_ANDROID) && !UNITY_EDITOR
bool bTouch = (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Ended);
if (bTouch)
#else
if (Input.GetKeyDown(KeyCode.S))
#endif
{
if (_audioHit != null && _capture != null && _capture.IsCapturing())
{
AudioSource.PlayClipAtPoint(_audioHit, Vector3.zero);
Camera.main.backgroundColor = new Color(Random.value, Random.value, Random.value, 0);
}
}
// ESC to stop capture and quit
if (Input.GetKeyDown(KeyCode.Escape))
{
if (_capture != null && _capture.IsCapturing())
{
_capture.StopCapture();
}
else
{
Application.Quit();
}
}
#endif
// Spin the camera around
if (_spinCamera && Camera.main != null)
{
Camera.main.transform.RotateAround(Vector3.zero, Vector3.up, 20f * Time.deltaTime * _speed);
}
if (FileWritingHandler.Cleanup(_fileWritingHandlers))
{
if (_fileWritingHandlers.Count == 0)
{
Debug.Log("All pending file writes completed");
}
}
}
void OnDestroy()
{
foreach (FileWritingHandler handler in _fileWritingHandlers)
{
handler.Dispose();
}
}
private void OnGUI()
{
GUI.skin = _guiSkin;
Rect r = new Rect(Screen.width - 108, 64, 128, 28);
GUI.Label(r, "Frame " + Time.frameCount);
}
}
}