19 lines
454 B
C#
19 lines
454 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "DefaultAudioData", menuName = "创建数据")]
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public class AudioData : ScriptableObject
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{
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[Header("默认配置")]
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[NonReorderable]
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[SerializeField] List<AudiosLibrary> DefaultData;
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public AudiosLibrary show(int index)
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{
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return DefaultData[index];
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}
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public int Conut()
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{
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return DefaultData.Count;
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}
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}
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