164 lines
5.9 KiB
C#
164 lines
5.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using System.IO;
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using NAudio.Wave;
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public class Mp3TansformHuman
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{
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// parse mp3
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public static AudioClip LoadMp3Audio(byte[] audioBytes, string fileName)
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{
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MemoryStream mp3stream = new MemoryStream(audioBytes);
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Mp3FileReader mp3audio = new Mp3FileReader(mp3stream);
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WaveStream waveStream = WaveFormatConversionStream.CreatePcmStream(mp3audio);
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MemoryStream outputStream = new MemoryStream();
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using (WaveFileWriter waveFileWriter = new WaveFileWriter(outputStream, waveStream.WaveFormat))
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{
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byte[] bytes = new byte[waveStream.Length];
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waveStream.Position = 0;
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waveStream.Read(bytes, 0, Convert.ToInt32(waveStream.Length));
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waveFileWriter.Write(bytes, 0, bytes.Length);
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waveFileWriter.Flush();
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}
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byte[] wavBytes = outputStream.ToArray();
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return LoadWavAudio(wavBytes, fileName);
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}
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// parse wav
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public static AudioClip LoadWavAudio(byte[] audioBytes, string fileName)
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{
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// WAV 自定义wav解析类
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WAV wav = new WAV(audioBytes);
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AudioClip audioClip;
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if (wav.ChannelCount == 2)
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{
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audioClip = AudioClip.Create(fileName, wav.SampleCount, 2, wav.Frequency, false);
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audioClip.SetData(wav.StereoChannel, 0);
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}
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else
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{
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audioClip = AudioClip.Create(fileName, wav.SampleCount, 1, wav.Frequency, false);
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audioClip.SetData(wav.LeftChannel, 0);
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}
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return audioClip;
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}
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// 逻辑不完整,但是能用,所以只要你和代码一个能跑就可以了
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public class WAV
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{
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// convert two bytes to one float in the range -1 to 1
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static float bytesToFloat(byte firstByte, byte secondByte)
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{
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// convert two bytes to one short (little endian)
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short s = (short)((secondByte << 8) | firstByte);
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// convert to range from -1 to (just below) 1
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return s / 32768.0F;
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}
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static int bytesToInt(byte[] bytes, int offset = 0)
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{
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int value = 0;
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for (int i = 0; i < 4; i++)
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{
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value |= ((int)bytes[offset + i]) << (i * 8);
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}
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return value;
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}
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// properties
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public float[] LeftChannel { get; internal set; }
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public float[] RightChannel { get; internal set; }
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public float[] StereoChannel { get; internal set; }
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public int ChannelCount { get; internal set; }
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public int SampleCount { get; internal set; }
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public int Frequency { get; internal set; }
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public WAV(byte[] wav)
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{
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// Determine if mono or stereo
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ChannelCount = wav[22]; // Forget byte 23 as 99.999% of WAVs are 1 or 2 channels
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// Get the frequency
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Frequency = bytesToInt(wav, 24);
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// Get past all the other sub chunks to get to the data subchunk:
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int pos = 12; // First Subchunk ID from 12 to 16
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// Keep iterating until we find the data chunk (i.e. 64 61 74 61 ...... (i.e. 100 97 116 97 in decimal))
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while (!(wav[pos] == 100 && wav[pos + 1] == 97 && wav[pos + 2] == 116 && wav[pos + 3] == 97))
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{
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pos += 4;
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int chunkSize = wav[pos] + wav[pos + 1] * 256 + wav[pos + 2] * 65536 + wav[pos + 3] * 16777216;
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pos += 4 + chunkSize;
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}
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pos += 8;
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// Pos is now positioned to start of actual sound data.
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SampleCount = (wav.Length - pos) / 2; // 2 bytes per sample (16 bit sound mono)
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if (ChannelCount == 2) SampleCount /= 2; // 4 bytes per sample (16 bit stereo)
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// Allocate memory (right will be null if only mono sound)
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LeftChannel = new float[SampleCount];
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if (ChannelCount == 2) RightChannel = new float[SampleCount];
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else RightChannel = null;
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// Write to double array/s:
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int i = 0;
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while (pos < wav.Length)
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{
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LeftChannel[i] = bytesToFloat(wav[pos], wav[pos + 1]);
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pos += 2;
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if (ChannelCount == 2)
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{
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RightChannel[i] = bytesToFloat(wav[pos], wav[pos + 1]);
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pos += 2;
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}
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i++;
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}
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//Merge left and right channels for stereo sound
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if (ChannelCount == 2)
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{
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StereoChannel = new float[SampleCount * 2];
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//Current position in our left and right channels
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int channelPos = 0;
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//After we've changed two values for our Stereochannel, we want to increase our channelPos
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short posChange = 0;
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for (int index = 0; index < (SampleCount * 2); index++)
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{
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if (index % 2 == 0)
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{
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StereoChannel[index] = LeftChannel[channelPos];
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posChange++;
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}
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else
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{
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StereoChannel[index] = RightChannel[channelPos];
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posChange++;
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}
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//Two values have been changed, so update our channelPos
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if (posChange % 2 == 0)
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{
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if (channelPos < SampleCount)
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{
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channelPos++;
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//Reset the counter for next iterations
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posChange = 0;
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}
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}
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}
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}
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else
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{
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StereoChannel = null;
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}
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Debug.Log($"mpegFile.Length={wav.Length},ChannelCount={ChannelCount},lenSample={LeftChannel.Length}");
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}
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}
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}
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