using UnityEngine; namespace Crosstales.UI { /// Allow to Drag the Windows around. [DisallowMultipleComponent] public class UIDrag : MonoBehaviour { #region Variables private float offsetX; private float offsetY; private Transform tf; #endregion #region MonoBehaviour methods private void Start() { tf = transform; } #endregion #region Public methods ///Drag started. public void BeginDrag() { Vector3 position = tf.position; offsetX = position.x - Input.mousePosition.x; offsetY = position.y - Input.mousePosition.y; } ///While dragging. public void OnDrag() { tf.position = new Vector3(offsetX + Input.mousePosition.x, offsetY + Input.mousePosition.y); } #endregion } } // © 2017-2023 crosstales LLC (https://www.crosstales.com)