using OpenCVForUnityExample; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ChangePicture : MonoBehaviour { public RawImage midcode; public Image title; public Texture2D 无人机Python; public Texture2D 无人机Java; public Texture2D 无人机C; public Texture2D 数字人Python; public Texture2D 数字人Java; public Texture2D 数字人C; public Texture2D 机器人Python; public Texture2D 机器人Java; public Texture2D 机器人C; public Sprite 无人机Python_; public Sprite 无人机Java_; public Sprite 无人机C_; public Sprite 数字人Python_; public Sprite 数字人Java_; public Sprite 数字人C_; public Sprite 机器人Python_; public Sprite 机器人Java_; public Sprite 机器人C_; // Start is called before the first frame update void Start() { if (SetJson.instance.ReadScenceName() == "无人机") { if (SetJson.instance.ReadLanguage() == "Python") { if (midcode != null) midcode.texture = 无人机Python; if (title != null) title.sprite = 无人机Python_; } else if (SetJson.instance.ReadLanguage() == "Java") { if (midcode != null) midcode.texture = 无人机Java; if (title != null) title.sprite = 无人机Java_; } else { if (midcode != null) midcode.texture = 无人机C; if (title != null) title.sprite = 无人机C_; } } else if (SetJson.instance.ReadScenceName() == "数字人") { if (SetJson.instance.ReadLanguage() == "Python") { if (midcode != null) midcode.texture = 数字人Python; if (title != null) title.sprite = 数字人Python_; } else if (SetJson.instance.ReadLanguage() == "Java") { if (midcode != null) midcode.texture = 数字人Java; if (title != null) title.sprite = 数字人Java_; } else { if (midcode != null) midcode.texture = 数字人C; if (title != null) title.sprite = 数字人C_; } } else { if (SetJson.instance.ReadLanguage() == "Python") { if (midcode != null) midcode.texture = 机器人Python; if (title != null) title.sprite = 机器人Python_; } else if (SetJson.instance.ReadLanguage() == "Java") { if (midcode != null) midcode.texture = 机器人Java; if (title != null) title.sprite = 机器人Java_; } else { if (midcode != null) midcode.texture = 机器人C; if (title != null) title.sprite = 机器人C_; } } } // Update is called once per frame void Update() { } }