// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda namespace AmplifyShaderEditor { public static class GeneratorUtils { public const string VertexBlendWeightsStr = "ase_blendWeights"; public const string VertexBlendIndicesStr = "ase_blendIndices"; public const string ObjectScaleStr = "ase_objectScale"; public const string ParentObjectScaleStr = "ase_parentObjectScale"; public const string ScreenDepthStr = "ase_screenDepth"; public const string ViewPositionStr = "ase_viewPos"; public const string WorldViewDirectionStr = "ase_worldViewDir"; public const string TangentViewDirectionStr = "ase_tanViewDir"; public const string NormalizedViewDirStr = "ase_normViewDir"; public const string ClipPositionStr = "ase_clipPos"; public const string VertexPosition3Str = "ase_vertex3Pos"; public const string VertexPosition4Str = "ase_vertex4Pos"; public const string VertexNormalStr = "ase_vertexNormal"; public const string VertexTangentStr = "ase_vertexTangent"; public const string VertexTangentSignStr = "ase_vertexTangentSign"; public const string VertexBitangentStr = "ase_vertexBitangent"; public const string ScreenPositionStr = "ase_screenPos"; public const string NormalizedScreenPosFormat = "{0} / {0}.w"; public const string ScreenPositionNormalizedStr = "ase_screenPosNorm"; public const string GrabScreenPositionStr = "ase_grabScreenPos"; public const string GrabScreenPositionNormalizedStr = "ase_grabScreenPosNorm"; public const string WorldPositionStr = "ase_worldPos"; public const string RelativeWorldPositionStr = "ase_relWorldPos"; public const string VFaceStr = "ase_vface"; public const string ShadowCoordsStr = "ase_shadowCoords"; public const string WorldLightDirStr = "ase_worldlightDir"; public const string ObjectLightDirStr = "ase_objectlightDir"; public const string WorldNormalStr = "ase_worldNormal"; public const string NormalizedWorldNormalStr = "ase_normWorldNormal"; public const string WorldReflectionStr = "ase_worldReflection"; public const string WorldTangentStr = "ase_worldTangent"; public const string WorldBitangentStr = "ase_worldBitangent"; public const string WorldToTangentStr = "ase_worldToTangent"; public const string ObjectToTangentStr = "ase_objectToTangent"; public const string TangentToWorldPreciseStr = "ase_tangentToWorldPrecise"; public const string TangentToWorldFastStr = "ase_tangentToWorldFast"; public const string TangentToObjectStr = "ase_tangentToObject"; public const string TangentToObjectFastStr = "ase_tangentToObjectFast"; private const string Float3Format = "float3 {0} = {1};"; private const string Float4Format = "float4 {0} = {1};"; private const string GrabFunctionHeader = "inline float4 ASE_ComputeGrabScreenPos( float4 pos )"; private const string GrabFunctionCall = "ASE_ComputeGrabScreenPos( {0} )"; private const string Identity4x4 = "ase_identity4x4"; private const string FaceVertex = "ase_faceVertex"; private static readonly string[] GrabFunctionBody = { "#if UNITY_UV_STARTS_AT_TOP", "float scale = -1.0;", "#else", "float scale = 1.0;", "#endif", "float4 o = pos;", "o.y = pos.w * 0.5f;", "o.y = ( pos.y - o.y ) * _ProjectionParams.x * scale + o.y;", "return o;" }; // MATRIX IDENTITY static public string GenerateIdentity4x4( ref MasterNodeDataCollector dataCollector , int uniqueId ) { dataCollector.AddLocalVariable( uniqueId , "float4x4 ase_identity4x4 = float4x4(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1);" ); return Identity4x4; } // OBJECT SCALE static public string GenerateObjectScale( ref MasterNodeDataCollector dataCollector , int uniqueId ) { if( dataCollector.IsTemplate ) return dataCollector.TemplateDataCollectorInstance.GenerateObjectScale( ref dataCollector , uniqueId ); //string value= "1/float3( length( unity_WorldToObject[ 0 ].xyz ), length( unity_WorldToObject[ 1 ].xyz ), length( unity_WorldToObject[ 2 ].xyz ) );"; string value = "float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) )"; dataCollector.AddLocalVariable( uniqueId , PrecisionType.Float , WirePortDataType.FLOAT3 , ObjectScaleStr , value ); return ObjectScaleStr; } static public string GenerateRotationIndependentObjectScale( ref MasterNodeDataCollector dataCollector , int uniqueId ) { if( dataCollector.IsTemplate ) return dataCollector.TemplateDataCollectorInstance.GenerateRotationIndependentObjectScale( ref dataCollector , uniqueId ); string value = "(1.0/float3( length( unity_WorldToObject[ 0 ].xyz ), length( unity_WorldToObject[ 1 ].xyz ), length( unity_WorldToObject[ 2 ].xyz ) ))"; dataCollector.AddLocalVariable( uniqueId , PrecisionType.Float , WirePortDataType.FLOAT3 , ParentObjectScaleStr , value ); return ParentObjectScaleStr; } // WORLD POSITION static public string GenerateWorldPosition( ref MasterNodeDataCollector dataCollector , int uniqueId ) { PrecisionType precision = PrecisionType.Float; if( dataCollector.IsTemplate ) return dataCollector.TemplateDataCollectorInstance.GetWorldPos(); dataCollector.AddToInput( -1 , SurfaceInputs.WORLD_POS , precision ); string result = Constants.InputVarStr + ".worldPos"; if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) result = "mul( unity_ObjectToWorld, " + Constants.VertexShaderInputStr + ".vertex )"; //dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, string.Format( Float3Format, WorldPositionStr, result ) ); dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT3 , WorldPositionStr , result ); return WorldPositionStr; } // WORLD REFLECTION static public string GenerateWorldReflection( ref MasterNodeDataCollector dataCollector , int uniqueId , bool normalize = false ) { if( dataCollector.IsTemplate ) return dataCollector.TemplateDataCollectorInstance.GetWorldReflection( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision , true , MasterNodePortCategory.Fragment , normalize ); string precisionType = UIUtils.PrecisionWirePortToCgType( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision , WirePortDataType.FLOAT3 ); string result = string.Empty; if( !dataCollector.DirtyNormal ) result = Constants.InputVarStr + ".worldRefl"; else result = "WorldReflectionVector( " + Constants.InputVarStr + ", " + precisionType + "( 0, 0, 1 ) )"; if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) result = "UnityObjectToWorldNormal( " + Constants.VertexShaderInputStr + ".normal )"; if( normalize ) { result = string.Format( "normalize( {0} )" , result ); } dataCollector.AddToLocalVariables( dataCollector.PortCategory , uniqueId , string.Concat( precisionType , " " , WorldReflectionStr , " = " , result , ";" ) ); return WorldReflectionStr; } // WORLD NORMAL static public string GenerateWorldNormal( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precisionType , string normal , string outputId ) { if( dataCollector.IsTemplate ) return dataCollector.TemplateDataCollectorInstance.GetWorldNormal( uniqueId , precisionType , normal , outputId ); string tanToWorld = GenerateTangentToWorldMatrixFast( ref dataCollector , uniqueId , precisionType ); return string.Format( "mul({0},{1})" , tanToWorld , normal ); } static public string GenerateWorldNormal( ref MasterNodeDataCollector dataCollector , int uniqueId , bool normalize = false ) { PrecisionType precision = UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision; if( dataCollector.IsTemplate ) return dataCollector.TemplateDataCollectorInstance.GetWorldNormal( precision , true , MasterNodePortCategory.Fragment , normalize ); string precisionType = UIUtils.PrecisionWirePortToCgType( precision , WirePortDataType.FLOAT3 ); string result = string.Empty; if( !dataCollector.DirtyNormal ) result = Constants.InputVarStr + ".worldNormal"; else result = "WorldNormalVector( " + Constants.InputVarStr + ", " + precisionType + "( 0, 0, 1 ) )"; if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) result = "UnityObjectToWorldNormal( " + Constants.VertexShaderInputStr + ".normal )"; dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT3 , WorldNormalStr , result ); if( normalize ) { dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT3 , NormalizedWorldNormalStr , "normalize( " + WorldNormalStr + " )" ); return NormalizedWorldNormalStr; } return WorldNormalStr; } // WORLD TANGENT static public string GenerateWorldTangent( ref MasterNodeDataCollector dataCollector , int uniqueId ) { if( dataCollector.IsTemplate ) return dataCollector.TemplateDataCollectorInstance.GetWorldTangent( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision ); string precisionType = UIUtils.PrecisionWirePortToCgType( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision , WirePortDataType.FLOAT3 ); string result = "WorldNormalVector( " + Constants.InputVarStr + ", " + precisionType + "( 1, 0, 0 ) )"; if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) result = "UnityObjectToWorldDir( " + Constants.VertexShaderInputStr + ".tangent.xyz )"; dataCollector.AddLocalVariable( uniqueId , UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision , WirePortDataType.FLOAT3 , WorldTangentStr , result ); //dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, string.Concat( precisionType, " ", WorldTangentStr, " = ", result, ";" ) ); return WorldTangentStr; } // WORLD BITANGENT static public string GenerateWorldBitangent( ref MasterNodeDataCollector dataCollector , int uniqueId ) { if( dataCollector.IsTemplate ) return dataCollector.TemplateDataCollectorInstance.GetWorldBinormal( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision ); string precisionType = UIUtils.PrecisionWirePortToCgType( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision , WirePortDataType.FLOAT3 ); string result = "WorldNormalVector( " + Constants.InputVarStr + ", " + precisionType + "( 0, 1, 0 ) )"; if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) { string worldNormal = GenerateWorldNormal( ref dataCollector , uniqueId ); string worldTangent = GenerateWorldTangent( ref dataCollector , uniqueId ); dataCollector.AddToVertexLocalVariables( uniqueId , string.Format( "half tangentSign = {0}.tangent.w * unity_WorldTransformParams.w;" , Constants.VertexShaderInputStr ) ); result = "cross( " + worldNormal + ", " + worldTangent + " ) * tangentSign"; } dataCollector.AddToLocalVariables( dataCollector.PortCategory , uniqueId , string.Concat( precisionType , " " , WorldBitangentStr , " = " , result , ";" ) ); return WorldBitangentStr; } // OBJECT TO TANGENT MATRIX static public string GenerateObjectToTangentMatrix( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision ) { string normal = GenerateVertexNormal( ref dataCollector , uniqueId , precision ); string tangent = GenerateVertexTangent( ref dataCollector , uniqueId , precision , WirePortDataType.FLOAT3 ); string bitangen = GenerateVertexBitangent( ref dataCollector , uniqueId , precision ); dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT3x3 , ObjectToTangentStr , "float3x3( " + tangent + ", " + bitangen + ", " + normal + " )" ); return ObjectToTangentStr; } // TANGENT TO OBJECT //static public string GenerateTangentToObjectMatrixFast( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision ) //{ // string normal = GenerateVertexNormal( ref dataCollector, uniqueId, precision ); // string tangent = GenerateVertexTangent( ref dataCollector, uniqueId, precision ); // string bitangent = GenerateVertexBitangent( ref dataCollector, uniqueId, precision ); // string result = string.Format( "float3x3({0}.x,{1}.x,{2}.x,{0}.y,{1}.y,{2}.y,{0}.z,{1}.z,{2}.z)",tangent,bitangent,normal ); // dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3x3, TangentToObjectFastStr, result ); // return TangentToObjectFastStr; //} //static public string GenerateTangentToObjectMatrixPrecise( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision ) //{ // string objectToTangent = GenerateObjectToTangentMatrix( ref dataCollector, uniqueId, precision ); // Add3x3InverseFunction( ref dataCollector, UIUtils.PrecisionWirePortToCgType( precision, WirePortDataType.FLOAT ) ); // dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3x3, TangentToObjectStr, string.Format( Inverse3x3Header, objectToTangent ) ); // return TangentToObjectStr; //} // WORLD TO TANGENT MATRIX static public string GenerateWorldToTangentMatrix( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision ) { if( dataCollector.IsTemplate ) return dataCollector.TemplateDataCollectorInstance.GetWorldToTangentMatrix( precision ); if( dataCollector.IsFragmentCategory ) { dataCollector.ForceNormal = true; dataCollector.AddToInput( -1 , SurfaceInputs.WORLD_NORMAL , precision ); dataCollector.AddToInput( -1 , SurfaceInputs.INTERNALDATA , addSemiColon: false ); } string worldNormal = GenerateWorldNormal( ref dataCollector , uniqueId ); string worldTangent = GenerateWorldTangent( ref dataCollector , uniqueId ); string worldBitangent = GenerateWorldBitangent( ref dataCollector , uniqueId ); dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT3x3 , WorldToTangentStr , "float3x3( " + worldTangent + ", " + worldBitangent + ", " + worldNormal + " )" ); return WorldToTangentStr; } // TANGENT TO WORLD static public string GenerateTangentToWorldMatrixFast( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision ) { if( dataCollector.IsTemplate ) return dataCollector.TemplateDataCollectorInstance.GetTangentToWorldMatrixFast( precision ); if( dataCollector.IsFragmentCategory ) { dataCollector.ForceNormal = true; dataCollector.AddToInput( -1 , SurfaceInputs.WORLD_NORMAL , precision ); dataCollector.AddToInput( -1 , SurfaceInputs.INTERNALDATA , addSemiColon: false ); } string worldNormal = GenerateWorldNormal( ref dataCollector , uniqueId ); string worldTangent = GenerateWorldTangent( ref dataCollector , uniqueId ); string worldBitangent = GenerateWorldBitangent( ref dataCollector , uniqueId ); string result = string.Format( "float3x3({0}.x,{1}.x,{2}.x,{0}.y,{1}.y,{2}.y,{0}.z,{1}.z,{2}.z)" , worldTangent , worldBitangent , worldNormal ); dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT3x3 , TangentToWorldFastStr , result ); return TangentToWorldFastStr; } static public string GenerateTangentToWorldMatrixPrecise( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision ) { if( dataCollector.IsTemplate ) return dataCollector.TemplateDataCollectorInstance.GetTangentToWorldMatrixPrecise( precision ); if( dataCollector.IsFragmentCategory ) { dataCollector.ForceNormal = true; dataCollector.AddToInput( -1 , SurfaceInputs.WORLD_NORMAL , precision ); dataCollector.AddToInput( -1 , SurfaceInputs.INTERNALDATA , addSemiColon: false ); } string worldToTangent = GenerateWorldToTangentMatrix( ref dataCollector , uniqueId , precision ); Add3x3InverseFunction( ref dataCollector , UIUtils.PrecisionWirePortToCgType( precision , WirePortDataType.FLOAT ) ); dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT3x3 , TangentToWorldPreciseStr , string.Format( Inverse3x3Header , worldToTangent ) ); return TangentToWorldPreciseStr; } // SAMPLER STATES static public string GenerateSamplerState( ref MasterNodeDataCollector dataCollector , int uniqueId , string propertyName , VariableMode varMode , bool returnPropertyName = false ) { string sampler = string.Format( Constants.SamplerFormat , propertyName ); string samplerDecl = string.Empty; ParentGraph outsideGraph = UIUtils.CurrentWindow.OutsideGraph; #if !UNITY_2018_1_OR_NEWER if( outsideGraph.IsStandardSurface ) return string.Empty; #endif if( outsideGraph.IsSRP ) //if( dataCollector.IsSRP ) samplerDecl = string.Format( Constants.SamplerDeclSRPFormat , sampler ) + ";"; else samplerDecl = string.Format( Constants.SamplerDeclFormat , sampler ) + ";"; if( varMode == VariableMode.Create ) dataCollector.AddToUniforms( uniqueId , samplerDecl ); if( returnPropertyName ) return propertyName; else return sampler; } public static string GetPropertyFromSamplerState( string sampler ) { if( sampler.StartsWith( "sampler" ) ) return sampler.Remove( 0 , 7 ); else return sampler; } public static string GetSamplerDeclaraction( string texture , WirePortDataType type , string termination = "" ) { return GetSamplerDeclaraction( texture , Constants.WireToTexture[ type ] , termination ); } public static string GetSamplerDeclaraction( string sampler , TextureType type , string termination = "" ) { ParentGraph outsideGraph = UIUtils.CurrentWindow.OutsideGraph; #if UNITY_2018_1_OR_NEWER if( outsideGraph.SamplingMacros || type == TextureType.Texture2DArray ) #else if( ( outsideGraph.SamplingMacros || type == TextureType.Texture2DArray ) && !outsideGraph.IsStandardSurface /*) || type == TextureType.Texture2DArray*/ ) #endif { if( outsideGraph.IsSRP ) return string.Format( Constants.SamplerDeclSRPFormat , sampler ) + termination; else return string.Format( Constants.SamplerDeclFormat , sampler ) + termination; } // we don't use sampler states when macros are not available return string.Empty; } // PROPERTY MACRO public static string GetPropertyDeclaraction( string texture , WirePortDataType type , string termination = "" ) { return GetPropertyDeclaraction( texture , Constants.WireToTexture[ type ] , termination ); } public static string GetPropertyDeclaraction( string texture , TextureType type , string termination = "" ) { if( type == TextureType.Texture1D ) return "sampler1D " + texture + termination; ParentGraph outsideGraph = UIUtils.CurrentWindow.OutsideGraph; #if UNITY_2018_1_OR_NEWER if( outsideGraph.SamplingMacros || type == TextureType.Texture2DArray ) #else if( ( outsideGraph.SamplingMacros || type == TextureType.Texture2DArray ) && !outsideGraph.IsStandardSurface ) #endif { if( outsideGraph.IsSRP ) return string.Format( Constants.TexDeclarationNoSamplerSRPMacros[ type ] , texture ) + termination; else return string.Format( Constants.TexDeclarationNoSamplerStandardMacros[ type ] , texture ) + termination; } return UIUtils.TextureTypeToCgType( type ) + " " + texture + termination; } // SAMPLING CALL public static string GenerateSamplingCall( ref MasterNodeDataCollector dataCollector , WirePortDataType type , string property , string samplerState , string uv , MipType mip = MipType.Auto , params string[] mipData ) { ParentGraph ousideGraph = UIUtils.CurrentWindow.OutsideGraph; string result = string.Empty; string mipSuffix = string.Empty; //samplerState = GetPropertyFromSamplerState( samplerState ); TextureType textureType = Constants.WireToTexture[ type ]; bool usingMacro = false; #if UNITY_2018_1_OR_NEWER if( ousideGraph.SamplingMacros || textureType == TextureType.Texture2DArray ) #else if( ( ousideGraph.SamplingMacros && !ousideGraph.IsStandardSurface ) || textureType == TextureType.Texture2DArray ) #endif usingMacro = true; switch( mip ) { default: case MipType.Auto: break; case MipType.MipLevel: mipSuffix = usingMacro ? "_LOD" : "lod"; break; case MipType.MipBias: mipSuffix = usingMacro ? "_BIAS" : "bias"; break; case MipType.Derivative: mipSuffix = usingMacro ? "_GRAD" : "grad"; break; } string mipParams = string.Empty; if( mip != MipType.Auto ) { for( int i = 0 ; i < mipData.Length ; i++ ) { mipParams += ", " + mipData[ i ]; } } if( usingMacro ) { if( ousideGraph.IsSRP ) { if( textureType == TextureType.Texture3D && ( mip == MipType.MipBias || mip == MipType.Derivative ) ) AddCustom3DSRPMacros( ref dataCollector ); // srp macro result = string.Format( Constants.TexSampleSRPMacros[ textureType ] , mipSuffix , property , samplerState , uv + mipParams ); } else { AddCustomStandardSamplingMacros( ref dataCollector , type , mip ); #if !UNITY_2018_1_OR_NEWER if( ousideGraph.IsStandardSurface ) result = string.Format( Constants.TexSampleStandardMacros[ textureType ] , mipSuffix , property , samplerState , uv + mipParams ); else #endif result = string.Format( Constants.TexSampleSamplerStandardMacros[ textureType ] , mipSuffix , property , samplerState , uv + mipParams ); } } else { //no macro : builtin and srp string uvs = uv + mipParams; string emptyParam = ", 0"; if( textureType == TextureType.Texture3D || textureType == TextureType.Cube ) emptyParam = string.Empty; if( ( mip == MipType.MipBias || mip == MipType.MipLevel ) ) uvs = "float4(" + uv + emptyParam + mipParams + ")"; result = string.Format( Constants.TexSampleStandard[ textureType ] , mipSuffix , property , uvs ); } return result; } public static string GenerateScaleOffsettedUV( TextureType texType , string uvName , string propertyName, bool addST ) { if( addST ) propertyName += "_ST"; switch( texType ) { case TextureType.Texture1D: return uvName + " * " + propertyName + ".x + " + propertyName + ".z"; case TextureType.Texture2D: return uvName + " * " + propertyName + ".xy + " + propertyName + ".zw"; case TextureType.Texture3D: case TextureType.Cube: return uvName + " * " + propertyName + ".xy + " + propertyName + ".zw"; default: case TextureType.Texture2DArray: case TextureType.ProceduralTexture: return uvName; } } // AUTOMATIC UVS - SURFACE ONLY static public string GenerateAutoUVs( ref MasterNodeDataCollector dataCollector , int uniqueId , int index , string propertyName = null , WirePortDataType size = WirePortDataType.FLOAT2 , string scale = null , string offset = null , string outputId = null ) { string result = string.Empty; string varName = string.Empty; string indexStr = index > 0 ? ( index + 1 ).ToString() : ""; string sizeDif = string.Empty; WirePortDataType maxSize = dataCollector.GetMaxTextureChannelSize( index ); //if( maxSize == WirePortDataType.FLOAT3 ) // sizeDif = "3"; //else if( maxSize == WirePortDataType.FLOAT4 ) // sizeDif = "4"; if( !dataCollector.IsTemplate && index > 3 ) { string texCoordNameIn = TemplateHelperFunctions.BaseInterpolatorName + index; string texCoordNameOut = TemplateHelperFunctions.BaseInterpolatorName + ( index + 1 ).ToString(); if( dataCollector.IsFragmentCategory ) { GenerateValueInVertex( ref dataCollector , uniqueId , maxSize , PrecisionType.Float , Constants.VertexShaderInputStr + "." + texCoordNameIn , texCoordNameOut , true ); result = Constants.InputVarStr + "." + texCoordNameOut; } else { result = Constants.VertexShaderInputStr + "." + texCoordNameIn; } if( !string.IsNullOrEmpty( propertyName ) ) { varName = "uv" + indexStr + ( maxSize != WirePortDataType.FLOAT2 ? "s" + sizeDif : "" ) + propertyName; dataCollector.AddToUniforms( uniqueId , "uniform float4 " + propertyName + "_ST;" ); if( maxSize > WirePortDataType.FLOAT2 ) { dataCollector.UsingHigherSizeTexcoords = true; dataCollector.AddToLocalVariables( dataCollector.PortCategory , uniqueId , PrecisionType.Float , maxSize , varName , result ); dataCollector.AddToLocalVariables( dataCollector.PortCategory , uniqueId , varName + ".xy = " + result + ".xy * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw;" ); } else { dataCollector.AddToLocalVariables( dataCollector.PortCategory , uniqueId , PrecisionType.Float , maxSize , varName , result + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw" ); } result = varName; } switch( maxSize ) { default: case WirePortDataType.FLOAT2: { result += ".xy"; } break; case WirePortDataType.FLOAT3: { result += ".xyz"; } break; case WirePortDataType.FLOAT4: break; } if( size < maxSize ) { switch( size ) { case WirePortDataType.FLOAT2: result += ".xy"; break; case WirePortDataType.FLOAT3: result += ".xyz"; break; } } return result; } if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug ) { string dummyPropUV = "_tex" + sizeDif + "coord" + indexStr; string dummyUV = "uv" + indexStr + dummyPropUV; dataCollector.AddToProperties( uniqueId , "[HideInInspector] " + dummyPropUV + "( \"\", 2D ) = \"white\" {}" , 100 ); dataCollector.AddToInput( uniqueId , dummyUV , maxSize ); result = Constants.InputVarStr + "." + dummyUV; } else { result = Constants.VertexShaderInputStr + ".texcoord"; if( index > 0 ) { result += index.ToString(); } switch( maxSize ) { default: case WirePortDataType.FLOAT2: { result += ".xy"; } break; case WirePortDataType.FLOAT3: { result += ".xyz"; } break; case WirePortDataType.FLOAT4: break; } } varName = "uv" + indexStr + ( maxSize != WirePortDataType.FLOAT2 ? "s" + sizeDif : "" ) + "_TexCoord" + outputId; if( !string.IsNullOrEmpty( propertyName ) ) { string finalVarName = "uv" + indexStr + ( maxSize != WirePortDataType.FLOAT2 ? "s" + sizeDif : "" ) + propertyName; dataCollector.AddToUniforms( uniqueId , "uniform float4 " + propertyName + "_ST;" ); if( maxSize > WirePortDataType.FLOAT2 ) { dataCollector.UsingHigherSizeTexcoords = true; dataCollector.AddToLocalVariables( dataCollector.PortCategory , uniqueId , PrecisionType.Float , maxSize , finalVarName , result ); dataCollector.AddToLocalVariables( dataCollector.PortCategory , uniqueId , finalVarName + ".xy = " + result + ".xy * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw;" ); } else { dataCollector.AddToLocalVariables( dataCollector.PortCategory , uniqueId , PrecisionType.Float , size , finalVarName , result + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw" ); } result = finalVarName; } else if( !string.IsNullOrEmpty( scale ) || !string.IsNullOrEmpty( offset ) ) { if( maxSize > WirePortDataType.FLOAT2 ) { dataCollector.UsingHigherSizeTexcoords = true; dataCollector.AddToLocalVariables( dataCollector.PortCategory , uniqueId , PrecisionType.Float , size , varName , result ); dataCollector.AddToLocalVariables( dataCollector.PortCategory , uniqueId , varName + ".xy = " + result + ".xy" + ( string.IsNullOrEmpty( scale ) ? "" : " * " + scale ) + ( string.IsNullOrEmpty( offset ) ? "" : " + " + offset ) + ";" ); } else { dataCollector.AddToLocalVariables( dataCollector.PortCategory , uniqueId , PrecisionType.Float , size , varName , result + ( string.IsNullOrEmpty( scale ) ? "" : " * " + scale ) + ( string.IsNullOrEmpty( offset ) ? "" : " + " + offset ) ); } result = varName; } else if( dataCollector.PortCategory == MasterNodePortCategory.Fragment ) { if( maxSize > WirePortDataType.FLOAT2 ) dataCollector.UsingHigherSizeTexcoords = true; } if( size < maxSize ) { switch( size ) { case WirePortDataType.FLOAT2:result += ".xy";break; case WirePortDataType.FLOAT3:result += ".xyz"; break; } } return result; } // SCREEN POSITION NORMALIZED static public string GenerateScreenPositionNormalizedForValue( string customVertexPos , string outputId , ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision , bool addInput = true ) { string stringPosVar = GenerateScreenPositionForValue( customVertexPos , outputId , ref dataCollector , uniqueId , precision , addInput ); string varName = ScreenPositionNormalizedStr + uniqueId; // TODO: check later if precision can be half dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT4 , varName , string.Format( NormalizedScreenPosFormat , stringPosVar ) ); dataCollector.AddLocalVariable( uniqueId , varName + ".z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? " + varName + ".z : " + varName + ".z * 0.5 + 0.5;" ); return varName; } static public string GenerateScreenPositionNormalized( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision , bool addInput = true , string customScreenPos = null ) { string stringPosVar = string.IsNullOrEmpty( customScreenPos ) ? GenerateScreenPosition( ref dataCollector , uniqueId , precision , addInput ) : customScreenPos; // TODO: check later if precision can be half dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT4 , ScreenPositionNormalizedStr , string.Format( NormalizedScreenPosFormat , stringPosVar ) ); dataCollector.AddLocalVariable( uniqueId , ScreenPositionNormalizedStr + ".z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? " + ScreenPositionNormalizedStr + ".z : " + ScreenPositionNormalizedStr + ".z * 0.5 + 0.5;" ); return ScreenPositionNormalizedStr; } // SCREEN POSITION static public string GenerateScreenPositionForValue( string customVertexPosition , string outputId , ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision , bool addInput = true ) { // overriding precision precision = PrecisionType.Float; if( dataCollector.IsTemplate ) return dataCollector.TemplateDataCollectorInstance.GetScreenPosForValue( precision , customVertexPosition , outputId ); string value = GenerateVertexScreenPositionForValue( customVertexPosition , outputId , ref dataCollector , uniqueId , precision ); if( !dataCollector.IsFragmentCategory ) { return value; } string screenPosVarName = "screenPosition" + outputId; dataCollector.AddToInput( uniqueId , screenPosVarName , WirePortDataType.FLOAT4 , precision ); dataCollector.AddToVertexLocalVariables( uniqueId , Constants.VertexShaderOutputStr + "." + screenPosVarName + " = " + value + ";" ); string screenPosVarNameOnFrag = ScreenPositionStr + outputId; string globalResult = Constants.InputVarStr + "." + screenPosVarName; dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT4 , screenPosVarNameOnFrag , globalResult ); return screenPosVarNameOnFrag; } static public string GenerateScreenPosition( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision , bool addInput = true ) { // overriding precision precision = PrecisionType.Float; if( dataCollector.UsingCustomScreenPos && dataCollector.IsFragmentCategory ) { string value = GenerateVertexScreenPosition( ref dataCollector , uniqueId , precision ); dataCollector.AddToInput( uniqueId , "screenPosition" , WirePortDataType.FLOAT4 , precision ); dataCollector.AddToVertexLocalVariables( uniqueId , Constants.VertexShaderOutputStr + ".screenPosition = " + value + ";" ); string globalResult = Constants.InputVarStr + ".screenPosition"; dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT4 , ScreenPositionStr , globalResult ); return ScreenPositionStr; } else { if( !dataCollector.IsFragmentCategory ) return GenerateVertexScreenPosition( ref dataCollector , uniqueId , precision ); if( dataCollector.IsTemplate ) return dataCollector.TemplateDataCollectorInstance.GetScreenPos( precision ); } if( addInput ) dataCollector.AddToInput( uniqueId , SurfaceInputs.SCREEN_POS , precision ); string result = Constants.InputVarStr + ".screenPos"; dataCollector.AddLocalVariable( uniqueId , string.Format( "float4 {0} = float4( {1}.xyz , {1}.w + 0.00000000001 );" , ScreenPositionStr , result ) ); return ScreenPositionStr; } // GRAB SCREEN POSITION static public string GenerateGrabScreenPosition( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision , bool addInput = true , string customScreenPos = null ) { // overriding precision precision = PrecisionType.Float; string screenPos = string.Empty; if( string.IsNullOrEmpty( customScreenPos ) ) screenPos = GenerateScreenPosition( ref dataCollector , uniqueId , precision , addInput ); else screenPos = customScreenPos; string computeBody = string.Empty; IOUtils.AddFunctionHeader( ref computeBody , GrabFunctionHeader ); foreach( string line in GrabFunctionBody ) IOUtils.AddFunctionLine( ref computeBody , line ); IOUtils.CloseFunctionBody( ref computeBody ); string functionResult = dataCollector.AddFunctions( GrabFunctionCall , computeBody , screenPos ); dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT4 , GrabScreenPositionStr , functionResult ); return GrabScreenPositionStr; } // GRAB SCREEN POSITION NORMALIZED static public string GenerateGrabScreenPositionNormalized( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision , bool addInput = true , string customScreenPos = null ) { string stringPosVar = GenerateGrabScreenPosition( ref dataCollector , uniqueId , precision , addInput , customScreenPos ); dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT4 , GrabScreenPositionNormalizedStr , string.Format( NormalizedScreenPosFormat , stringPosVar ) ); return GrabScreenPositionNormalizedStr; } // SCREEN POSITION ON VERT static public string GenerateVertexScreenPositionForValue( string customVertexPosition , string outputId , ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision ) { // overriding precision precision = PrecisionType.Float; if( dataCollector.IsTemplate ) return dataCollector.TemplateDataCollectorInstance.GetScreenPosForValue( precision , customVertexPosition , outputId ); string screenPosVarName = ScreenPositionStr + outputId; string value = string.Format( "ComputeScreenPos( UnityObjectToClipPos( {0} ) )" , customVertexPosition ); dataCollector.AddToVertexLocalVariables( uniqueId , precision , WirePortDataType.FLOAT4 , screenPosVarName , value ); return screenPosVarName; } static public string GenerateVertexScreenPosition( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision ) { // overriding precision precision = PrecisionType.Float; if( dataCollector.IsTemplate ) return dataCollector.TemplateDataCollectorInstance.GetScreenPos( precision ); string value = string.Format( "ComputeScreenPos( UnityObjectToClipPos( {0}.vertex ) )" , Constants.VertexShaderInputStr ); dataCollector.AddToVertexLocalVariables( uniqueId , precision , WirePortDataType.FLOAT4 , ScreenPositionStr , value ); return ScreenPositionStr; } // VERTEX POSITION static public string GenerateVertexPosition( ref MasterNodeDataCollector dataCollector , int uniqueId , WirePortDataType size ) { // overriding precision var precision = PrecisionType.Float; if( dataCollector.IsTemplate ) return dataCollector.TemplateDataCollectorInstance.GetVertexPosition( size , precision ); string value = Constants.VertexShaderInputStr + ".vertex"; if( size == WirePortDataType.FLOAT3 ) value += ".xyz"; if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug ) { dataCollector.AddToInput( uniqueId , SurfaceInputs.WORLD_POS ); dataCollector.AddToIncludes( uniqueId , Constants.UnityShaderVariables ); value = "mul( unity_WorldToObject, float4( " + Constants.InputVarStr + ".worldPos , 1 ) )"; } string varName = VertexPosition4Str; if( size == WirePortDataType.FLOAT3 ) varName = VertexPosition3Str; dataCollector.AddLocalVariable( uniqueId , precision , size , varName , value ); return varName; } // VERTEX NORMAL static public string GenerateVertexNormal( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision ) { if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template ) { return dataCollector.TemplateDataCollectorInstance.GetVertexNormal( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision ); } string value = Constants.VertexShaderInputStr + ".normal.xyz"; if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug ) { GenerateWorldNormal( ref dataCollector , uniqueId ); dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT3 , VertexNormalStr , "mul( unity_WorldToObject, float4( " + WorldNormalStr + ", 0 ) )" ); dataCollector.AddLocalVariable( uniqueId , VertexNormalStr + " = normalize( " + VertexNormalStr + " );" ); //dataCollector.AddToLocalVariables( uniqueId, precision, WirePortDataType.FLOAT3, VertexNormalStr, "mul( unity_WorldToObject, float4( " + WorldNormalStr + ", 0 ) )" ); } else { dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT3 , VertexNormalStr , value ); } return VertexNormalStr; } // VERTEX TANGENT static public string GenerateVertexTangent( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision , WirePortDataType size ) { if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template ) { return dataCollector.TemplateDataCollectorInstance.GetVertexTangent( size , UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision ); } if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug ) { GenerateWorldTangent( ref dataCollector , uniqueId ); dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT4 , VertexTangentStr , "mul( unity_WorldToObject, float4( " + WorldTangentStr + ", 0 ) )" ); dataCollector.AddLocalVariable( uniqueId , VertexTangentStr +" = normalize( " + VertexTangentStr + " );"); } else { string value = Constants.VertexShaderInputStr + ".tangent"; dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT4 , VertexTangentStr , value ); } return ( size == WirePortDataType.FLOAT4 ) ? VertexTangentStr : VertexTangentStr + ".xyz"; } // VERTEX TANGENT SIGN static public string GenerateVertexTangentSign( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision ) { if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template ) { return dataCollector.TemplateDataCollectorInstance.GetTangentSign( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision ); } string value = Constants.VertexShaderInputStr + ".tangent.w"; if( dataCollector.IsFragmentCategory ) { dataCollector.AddToInput( uniqueId , VertexTangentSignStr , WirePortDataType.FLOAT , PrecisionType.Half ); dataCollector.AddToVertexLocalVariables( uniqueId , Constants.VertexShaderOutputStr + "." + VertexTangentSignStr + " = " + Constants.VertexShaderInputStr + ".tangent.w;" ); return Constants.InputVarStr + "." + VertexTangentSignStr; } else { dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT , VertexTangentSignStr , value ); } return VertexTangentSignStr; } // VERTEX BITANGENT static public string GenerateVertexBitangent( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision ) { if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template ) { return dataCollector.TemplateDataCollectorInstance.GetVertexBitangent( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision ); } if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug ) { GenerateWorldBitangent( ref dataCollector , uniqueId ); dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT3 , VertexBitangentStr , "mul( unity_WorldToObject, float4( " + WorldBitangentStr + ", 0 ) )" ); dataCollector.AddLocalVariable( uniqueId , VertexBitangentStr + " = normalize( " + VertexBitangentStr + " );" ); } else { GenerateVertexNormal( ref dataCollector , uniqueId , precision ); GenerateVertexTangent( ref dataCollector , uniqueId , precision , WirePortDataType.FLOAT3 ); dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT3 , VertexBitangentStr , "cross( " + VertexNormalStr + ", " + VertexTangentStr + ") * " + Constants.VertexShaderInputStr + ".tangent.w * unity_WorldTransformParams.w" ); } return VertexBitangentStr; } // VERTEX POSITION ON FRAG static public string GenerateVertexPositionOnFrag( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision ) { dataCollector.AddToInput( uniqueId , SurfaceInputs.WORLD_POS ); dataCollector.AddToIncludes( uniqueId , Constants.UnityShaderVariables ); string value = "mul( unity_WorldToObject, float4( " + Constants.InputVarStr + ".worldPos , 1 ) )"; dataCollector.AddToLocalVariables( uniqueId , precision , WirePortDataType.FLOAT4 , VertexPosition4Str , value ); return VertexPosition4Str; } // CLIP POSITION ON FRAG static public string GenerateClipPositionOnFrag( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision ) { if( dataCollector.IsTemplate ) return dataCollector.TemplateDataCollectorInstance.GetClipPos(); string vertexName = GenerateVertexPositionOnFrag( ref dataCollector , uniqueId , precision ); string value = string.Format( "ComputeScreenPos( UnityObjectToClipPos( {0} ) )" , vertexName ); dataCollector.AddToLocalVariables( uniqueId , precision , WirePortDataType.FLOAT4 , ClipPositionStr , value ); return ClipPositionStr; } // VIEW DIRECTION static public string GenerateViewDirection( ref MasterNodeDataCollector dataCollector , int uniqueId , ViewSpace space = ViewSpace.World ) { PrecisionType precision = UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision; if( dataCollector.IsTemplate ) return ( space == ViewSpace.Tangent ) ? dataCollector.TemplateDataCollectorInstance.GetTangentViewDir( precision ) : dataCollector.TemplateDataCollectorInstance.GetViewDir(); string worldPos = GenerateWorldPosition( ref dataCollector , uniqueId ); string safeNormalizeInstruction = string.Empty; if( dataCollector.SafeNormalizeViewDir ) { if( dataCollector.IsTemplate && dataCollector.IsSRP ) { safeNormalizeInstruction = "SafeNormalize"; } else { if( dataCollector.IsTemplate ) dataCollector.AddToIncludes( -1 , Constants.UnityBRDFLib ); safeNormalizeInstruction = "Unity_SafeNormalize"; } } dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT3 , WorldViewDirectionStr , ( dataCollector.SafeNormalizeViewDir ? safeNormalizeInstruction : "normalize" ) + "( UnityWorldSpaceViewDir( " + worldPos + " ) )" ); if( space == ViewSpace.Tangent ) { string worldToTangent = GenerateWorldToTangentMatrix( ref dataCollector , uniqueId , precision ); dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT3 , TangentViewDirectionStr , "mul( " + worldToTangent + ", " + WorldViewDirectionStr + " )" ); return TangentViewDirectionStr; } else { return WorldViewDirectionStr; } } const string FaceVertexInstr = "(dot({0},float3(0,0,1)))"; static public string GenerateVertexFace( ref MasterNodeDataCollector dataCollector , int uniqueId ) { string viewDir = GenerateViewDirection( ref dataCollector , uniqueId , ViewSpace.Tangent ); dataCollector.AddLocalVariable( -1 , PrecisionType.Float , WirePortDataType.FLOAT , FaceVertex , string.Format( FaceVertexInstr , viewDir )); return FaceVertex; } // VIEW POS static public string GenerateViewPositionOnFrag( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision ) { // overriding precision precision = PrecisionType.Float; if( dataCollector.IsTemplate ) UnityEngine.Debug.LogWarning( "View Pos not implemented on Templates" ); string vertexName = GenerateVertexPositionOnFrag( ref dataCollector, uniqueId, precision ); string value = string.Format( "UnityObjectToViewPos( {0} )", vertexName ); dataCollector.AddToLocalVariables( uniqueId, precision, WirePortDataType.FLOAT3, ViewPositionStr, value ); return ViewPositionStr; } // SCREEN DEPTH static public string GenerateScreenDepthOnFrag( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision ) { // overriding precision precision = PrecisionType.Float; if( dataCollector.IsTemplate ) UnityEngine.Debug.LogWarning( "Screen Depth not implemented on Templates" ); string viewPos = GenerateViewPositionOnFrag( ref dataCollector, uniqueId, precision ); string value = string.Format( "-{0}.z", viewPos ); dataCollector.AddToLocalVariables( uniqueId, precision, WirePortDataType.FLOAT, ScreenDepthStr, value ); return ScreenDepthStr; } // LIGHT DIRECTION WORLD static public string GenerateWorldLightDirection( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision ) { dataCollector.AddToIncludes( uniqueId, Constants.UnityCgLibFuncs ); string worldPos = GeneratorUtils.GenerateWorldPosition( ref dataCollector, uniqueId ); dataCollector.AddLocalVariable( uniqueId, "#if defined(LIGHTMAP_ON) && UNITY_VERSION < 560 //aseld" ); dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, WorldLightDirStr, "0" ); dataCollector.AddLocalVariable( uniqueId, "#else //aseld" ); dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, WorldLightDirStr, ( dataCollector.SafeNormalizeLightDir ? "Unity_SafeNormalize" : "normalize" ) + "( UnityWorldSpaceLightDir( " + worldPos + " ) )" ); dataCollector.AddLocalVariable( uniqueId, "#endif //aseld" ); return WorldLightDirStr; } private static readonly string[] SafeNormalizeBuiltin = { "inline float{0} ASESafeNormalize(float{0} inVec)\n", "{\n", "\tfloat dp3 = max( 0.001f , dot( inVec , inVec ) );\n", "\treturn inVec* rsqrt( dp3);\n", "}\n" }; private static readonly string[] SafeNormalizeSRP = { "real{0} ASESafeNormalize(float{0} inVec)\n", "{\n", "\treal dp3 = max(FLT_MIN, dot(inVec, inVec));\n", "\treturn inVec* rsqrt( dp3);\n", "}\n", }; private static readonly string ASEUnpackNormalRGBCall = "ASEUnpackNormalRGB({0},{1})"; private static readonly string[] ASEUnpackNormalRGB = { "float3 ASEUnpackNormalRGB(float4 PackedNormal, float Scale = 1.0 )\n", "{\n", "\tfloat3 normal;\n", "\tnormal.xyz = PackedNormal.rgb * 2.0 - 1.0;\n", "\tnormal.xy *= Scale;\n", "\treturn normal;\n", "}\n" }; static public string NormalizeValue( ref MasterNodeDataCollector dataCollector , bool safeNormalize , WirePortDataType dataType, string value ) { string normalizeInstruction = string.Empty; if( safeNormalize ) { string[] finalFunction = null; string[] funcVersion = dataCollector.IsSRP ? SafeNormalizeSRP : SafeNormalizeBuiltin; finalFunction = new string[ funcVersion.Length ]; switch( dataType ) { case WirePortDataType.FLOAT: finalFunction[0] = string.Format( funcVersion[ 0 ] , string.Empty ); break; case WirePortDataType.FLOAT2: finalFunction[ 0 ] = string.Format( funcVersion[ 0 ] , "2" ); break; case WirePortDataType.FLOAT3: finalFunction[ 0 ] = string.Format( funcVersion[ 0 ] , "3" ); break; case WirePortDataType.FLOAT4: case WirePortDataType.COLOR: finalFunction[ 0 ] = string.Format( funcVersion[ 0 ] , "4" ); break; default: case WirePortDataType.FLOAT3x3: case WirePortDataType.FLOAT4x4: case WirePortDataType.INT: case WirePortDataType.OBJECT: case WirePortDataType.SAMPLER1D: case WirePortDataType.SAMPLER2D: case WirePortDataType.SAMPLER3D: case WirePortDataType.SAMPLERCUBE: case WirePortDataType.UINT: case WirePortDataType.UINT4: case WirePortDataType.SAMPLER2DARRAY: case WirePortDataType.SAMPLERSTATE:return value; } for( int i = 1 ; i < funcVersion.Length ; i++ ) { finalFunction[ i ] = funcVersion[ i ]; } dataCollector.AddFunction( finalFunction[ 0 ] , finalFunction , false ); normalizeInstruction = "ASESafeNormalize"; } else { normalizeInstruction = "normalize"; } return normalizeInstruction = normalizeInstruction + "( " + value + " )"; } // LIGHT DIRECTION Object static public string GenerateObjectLightDirection( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, string vertexPos ) { dataCollector.AddToIncludes( uniqueId, Constants.UnityCgLibFuncs ); dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, ObjectLightDirStr, "normalize( ObjSpaceLightDir( " + vertexPos + " ) )" ); return ObjectLightDirStr; } // UNPACK NORMALS public static string GenerateUnpackNormalStr( ref MasterNodeDataCollector dataCollector, PrecisionType precision, int uniqueId, string outputId, string src, bool applyScale, string scale, UnpackInputMode inputMode ) { string funcName; if( inputMode == UnpackInputMode.Object ) { dataCollector.AddFunction( ASEUnpackNormalRGB[ 0 ] , ASEUnpackNormalRGB , false ); return string.Format( ASEUnpackNormalRGBCall, src , scale ); } if( dataCollector.IsTemplate && dataCollector.IsSRP ) { #if UNITY_2018_3_OR_NEWER if( ASEPackageManagerHelper.CurrentHDVersion > ASESRPVersions.ASE_SRP_7_2_1 ) { if( applyScale ) { dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, "unpack" + outputId, "UnpackNormalScale( " + src + ", " + scale + " )" ); dataCollector.AddLocalVariable( uniqueId, "unpack" + outputId + ".z = lerp( 1, unpack" + outputId + ".z, saturate(" + scale + ") );" ); funcName = "unpack" + outputId; } else { funcName = "UnpackNormalScale( " + src + ", " + scale + " )"; } } else #endif { if( dataCollector.TemplateDataCollectorInstance.IsHDRP ) funcName = "UnpackNormalmapRGorAG( " + src + ", " + scale + " )"; else funcName = "UnpackNormalScale( " + src + ", " + scale + " )"; } } else { funcName = applyScale ? "UnpackScaleNormal( " + src + ", " + scale + " )" : "UnpackNormal( " + src + " )"; } return funcName; } //MATRIX INVERSE // 3x3 public static string Inverse3x3Header = "Inverse3x3( {0} )"; public static string[] Inverse3x3Function = { "{0}3x3 Inverse3x3({0}3x3 input)\n", "{\n", "\t{0}3 a = input._11_21_31;\n", "\t{0}3 b = input._12_22_32;\n", "\t{0}3 c = input._13_23_33;\n", "\treturn {0}3x3(cross(b,c), cross(c,a), cross(a,b)) * (1.0 / dot(a,cross(b,c)));\n", "}\n" }; public static bool[] Inverse3x3FunctionFlags = { true, false, true, true, true, true, false }; public static void Add3x3InverseFunction( ref MasterNodeDataCollector dataCollector, string precisionString ) { if( !dataCollector.HasFunction( Inverse3x3Header ) ) { //Hack to be used util indent is properly used int currIndent = UIUtils.ShaderIndentLevel; if( dataCollector.IsTemplate ) { UIUtils.ShaderIndentLevel = 0; } else { UIUtils.ShaderIndentLevel = 1; UIUtils.ShaderIndentLevel++; } string finalFunction = string.Empty; for( int i = 0; i < Inverse3x3Function.Length; i++ ) { finalFunction += UIUtils.ShaderIndentTabs + ( Inverse3x3FunctionFlags[ i ] ? string.Format( Inverse3x3Function[ i ], precisionString ) : Inverse3x3Function[ i ] ); } UIUtils.ShaderIndentLevel = currIndent; dataCollector.AddFunction( Inverse3x3Header, finalFunction ); } } public static string GenerateValueInVertex( ref MasterNodeDataCollector dataCollector, int uniqueId, WirePortDataType dataType, PrecisionType currentPrecisionType, string dataValue, string dataName, bool createInterpolator ) { if( !dataCollector.IsFragmentCategory ) return dataValue; //TEMPLATES if( dataCollector.IsTemplate ) { if( createInterpolator && dataCollector.TemplateDataCollectorInstance.HasCustomInterpolatedData( dataName ) ) return dataName; MasterNodePortCategory category = dataCollector.PortCategory; dataCollector.PortCategory = MasterNodePortCategory.Vertex; dataCollector.PortCategory = category; if( createInterpolator ) { dataCollector.TemplateDataCollectorInstance.RegisterCustomInterpolatedData( dataName, dataType, currentPrecisionType, dataValue ); } else { dataCollector.AddToVertexLocalVariables( -1, currentPrecisionType, dataType, dataName, dataValue ); } return dataName; } //SURFACE { if( dataCollector.TesselationActive ) { UIUtils.ShowMessage( "Unable to use Vertex to Frag when Tessellation is active" ); switch( dataType ) { case WirePortDataType.FLOAT2: { return "(0).xx"; } case WirePortDataType.FLOAT3: { return "(0).xxx"; } case WirePortDataType.FLOAT4: case WirePortDataType.COLOR: { return "(0).xxxx"; } } return "0"; } if( createInterpolator ) dataCollector.AddToInput( uniqueId, dataName, dataType, currentPrecisionType ); MasterNodePortCategory portCategory = dataCollector.PortCategory; dataCollector.PortCategory = MasterNodePortCategory.Vertex; if( createInterpolator ) { dataCollector.AddLocalVariable( uniqueId, Constants.VertexShaderOutputStr + "." + dataName, dataValue + ";" ); } else { dataCollector.AddLocalVariable( uniqueId, currentPrecisionType, dataType, dataName, dataValue ); } dataCollector.PortCategory = portCategory; return createInterpolator ? Constants.InputVarStr + "." + dataName : dataName; } } public static void AddCustomStandardSamplingMacros( ref MasterNodeDataCollector dataCollector, TextureType type, MipType mip ) { AddCustomStandardSamplingMacros( ref dataCollector, Constants.TextureToWire[ type ], mip ); } public static void AddCustomStandardSamplingMacros( ref MasterNodeDataCollector dataCollector, WirePortDataType type, MipType mip ) { MacrosMask result = MacrosMask.NONE; switch( mip ) { default: case MipType.Auto: result |= MacrosMask.AUTO; break; case MipType.MipLevel: result |= MacrosMask.LOD; break; case MipType.MipBias: result |= MacrosMask.BIAS; break; case MipType.Derivative: result |= MacrosMask.GRAD; break; } switch( type ) { default: case WirePortDataType.SAMPLER2D: dataCollector.Using2DMacrosMask |= result; break; case WirePortDataType.SAMPLER3D: dataCollector.Using3DMacrosMask |= result; break; case WirePortDataType.SAMPLERCUBE: dataCollector.UsingCUBEMacrosMask |= result; break; case WirePortDataType.SAMPLER2DARRAY: dataCollector.Using2DArrayMacrosMask |= result; break; } } public static void AddCustom3DSRPMacros( ref MasterNodeDataCollector dataCollector ) { // add just once if( dataCollector.UsingExtra3DSRPMacros ) return; dataCollector.UsingExtra3DSRPMacros = true; for( int i = 0; i < Constants.CustomSRPSamplingMacros.Length; i++ ) dataCollector.AddToDirectives( Constants.CustomSRPSamplingMacros[ i ] ); } public static void AddCustomArraySamplingMacros( ref MasterNodeDataCollector dataCollector ) { // add just once if( dataCollector.UsingArrayDerivatives ) return; dataCollector.UsingArrayDerivatives = true; for( int i = 0; i < Constants.CustomArraySamplingMacros.Length; i++ ) dataCollector.AddToDirectives( Constants.CustomArraySamplingMacros[ i ] ); } /*public static void AddCustomASEMacros( ref MasterNodeDataCollector dataCollector ) { string varPrefix = dataCollector.IsSRP ? varPrefix = "TEXTURE" : "UNITY_DECLARE_TEX"; if( dataCollector.IsSRP ) { for( int i = 0; i < Constants.CustomASESRPArgsMacros.Length; i++ ) { dataCollector.AddToDirectives( Constants.CustomASESRPArgsMacros[ i ] ); } for( int i = 0; i < Constants.CustomSRPSamplingMacros.Length; i++ ) { dataCollector.AddToDirectives( Constants.CustomSRPSamplingMacros[ i ] ); } } else { for( int i = 0; i < Constants.CustomASEStandardArgsMacros.Length; i++ ) { dataCollector.AddToDirectives( Constants.CustomASEStandardArgsMacros[ i ] ); } for( int i = 0; i < Constants.CustomStandardSamplingMacros.Length; i++ ) { dataCollector.AddToDirectives( Constants.CustomStandardSamplingMacros[ i ] ); } } for( int i = 0; i < Constants.CustomASEDeclararionMacros.Length; i++ ) { string value = string.Format( Constants.CustomASEDeclararionMacros[ i ], varPrefix ); dataCollector.AddToDirectives( value ); } string samplePrefix = string.Empty; string samplerArgs = string.Empty; string samplerDecl = string.Empty; if( dataCollector.IsSRP ) { samplePrefix = "SAMPLE_TEXTURE"; samplerArgs = "samplerName,"; for( int i = 0; i < Constants.CustomASESamplingMacros.Length; i++ ) { string value = string.Format( Constants.CustomASESamplingMacros[ i ], samplerArgs, samplePrefix, samplerDecl ); dataCollector.AddToDirectives( value ); } } else { samplePrefix = "UNITY_SAMPLE_TEX"; samplerArgs = "samplerName,"; samplerDecl = "_SAMPLER"; dataCollector.AddToDirectives( Constants.CustomASEStandarSamplingMacrosHelper[ 0 ] ); for( int i = 0; i < Constants.CustomASESamplingMacros.Length; i++ ) { string value = string.Format( Constants.CustomASESamplingMacros[ i ], samplerArgs, samplePrefix, samplerDecl ); dataCollector.AddToDirectives( value ); } dataCollector.AddToDirectives( Constants.CustomASEStandarSamplingMacrosHelper[ 1 ] ); samplerArgs = string.Empty; samplerDecl = string.Empty; for( int i = 0; i < Constants.CustomASESamplingMacros.Length; i++ ) { string value = string.Format( Constants.CustomASESamplingMacros[ i ], samplerArgs, samplePrefix, samplerDecl ); dataCollector.AddToDirectives( value ); } dataCollector.AddToDirectives( Constants.CustomASEStandarSamplingMacrosHelper[ 2 ] ); } }*/ public static void RegisterUnity2019MatrixDefines( ref MasterNodeDataCollector dataCollector ) { #if UNITY_2019_1_OR_NEWER if( dataCollector.IsSRP && dataCollector.TemplateDataCollectorInstance.IsHDRP && ASEPackageManagerHelper.CurrentHDVersion >= ASESRPVersions.ASE_SRP_5_13_0 ) { //dataCollector.AddToDefines( -1, "unity_CameraProjection UNITY_MATRIX_P" ); //dataCollector.AddToDefines( -1, "unity_CameraInvProjection UNITY_MATRIX_I_P" ); //dataCollector.AddToDefines( -1, "unity_WorldToCamera UNITY_MATRIX_V" ); //dataCollector.AddToDefines( -1, "unity_CameraToWorld UNITY_MATRIX_I_V" ); dataCollector.AddToUniforms( -1, "float4x4 unity_CameraProjection;" ); dataCollector.AddToUniforms( -1, "float4x4 unity_CameraInvProjection;" ); dataCollector.AddToUniforms( -1, "float4x4 unity_WorldToCamera;" ); dataCollector.AddToUniforms( -1, "float4x4 unity_CameraToWorld;" ); } #endif } } }