20 lines
379 B
C#
20 lines
379 B
C#
using UnityEngine;
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[ExecuteInEditMode]
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public class SRPHDOmniDecalMovement : MonoBehaviour
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{
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private Transform m_transform;
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private Vector3 m_speed = new Vector3( 1, 0, 0 );
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private void Awake()
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{
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m_transform = transform;
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}
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void Update()
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{
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m_transform.position += Time.deltaTime * m_speed;
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if( Mathf.Abs( m_transform.position.x ) > 2 )
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m_speed = -m_speed;
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}
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}
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