ict.lixian.three/Assets/Evereal/VideoCapture/Scripts/GUI/Legacy/ScreenShotGUI.cs

53 lines
1.3 KiB
C#

/* Copyright (c) 2019-present Evereal. All rights reserved. */
using UnityEngine;
namespace Evereal.VideoCapture
{
[RequireComponent(typeof(ScreenShot))]
public class ScreenShotGUI : MonoBehaviour
{
private ScreenShot screenShot;
private void Awake()
{
screenShot = GetComponent<ScreenShot>();
Application.runInBackground = true;
}
private void OnEnable()
{
screenShot.OnComplete += HandleCaptureComplete;
screenShot.OnError += HandleCaptureError;
}
private void OnDisable()
{
screenShot.OnComplete -= HandleCaptureComplete;
screenShot.OnError -= HandleCaptureError;
}
private void HandleCaptureComplete(object sender, CaptureCompleteEventArgs args)
{
UnityEngine.Debug.Log("Save file to: " + args.SavePath);
}
private void HandleCaptureError(object sender, CaptureErrorEventArgs args)
{
//UnityEngine.Debug.Log(args.ErrorCode);
}
private void OnGUI()
{
if (GUI.Button(new Rect(10, Screen.height - 60, 150, 50), "Take Screenshot"))
{
screenShot.StartCapture();
}
if (GUI.Button(new Rect(Screen.width - 160, Screen.height - 60, 150, 50), "Browse"))
{
// Open image save directory
Utils.BrowseFolder(screenShot.saveFolder);
}
}
}
}