ict.lixian.three/Assets/Plugins/RenderHeads/AVProMovieCapture/Runtime/Resources/AVProMovieCapture_MotionBlu...

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Shader "Hidden/AVProMovieCapture/MotionBlur-Div"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader
{
Pass
{
ZTest Always Cull Off ZWrite Off
Lighting Off
Fog { Mode off }
CGPROGRAM
#pragma exclude_renderers flash xbox360 ps3 gles
#pragma vertex vert
#pragma fragment frag
//#pragma target 3.0
//#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
uniform float _NumSamples;
uniform sampler2D _MainTex;
uniform float4 _MainTex_TexelSize;
struct appdata
{
float4 vertex : POSITION;
half2 texcoord : TEXCOORD0;
};
struct v2f
{
float4 pos : SV_POSITION;
half2 uv : TEXCOORD0;
};
v2f vert(appdata v)
{
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
o.uv = v.texcoord;
// Note: this flip is not needed because motion blur never target anti-aliased rendertextures
/*#if UNITY_UV_STARTS_AT_TOP
if (_MainTex_TexelSize.y < 0)
{
o.uv.y = 1.0 - o.uv.y;
}
#endif*/
return o;
}
fixed4 frag (v2f i) : COLOR
{
float4 col = tex2D(_MainTex, i.uv);
return col / _NumSamples;
}
ENDCG
}
}
Fallback off
}