48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using TMPro;
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public class freeBtn : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
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{
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public TextMeshProUGUI textMeshProUGUI;
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private void Start()
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{
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textMeshProUGUI = GetComponentInChildren<TextMeshProUGUI>();
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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g1.SetActive(false);
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g2.SetActive(true);
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textMeshProUGUI.color = Color.white;
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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textMeshProUGUI.color = Color.black;
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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textMeshProUGUI.color = Color.white;
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}
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//[SerializeField] Button Btn;
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[SerializeField] GameObject g1;
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[SerializeField] GameObject g2;
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// Start is called before the first frame update
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//void Start()
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//{
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// Btn = transform.GetComponent<Button>();
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// Btn.onClick.AddListener(() =>
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// {
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// g1.SetActive(false);
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// g2.SetActive(true);
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// });
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//}
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}
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