53 lines
1.1 KiB
C#
53 lines
1.1 KiB
C#
using AFeijia.UI;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using static InterfaceManager;
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/// <summary>
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/// Óû§ÐÅÏ¢
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/// </summary>
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public class UserInfo : UITool, IPointerEnterHandler, IPointerExitHandler
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{
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public Button logout_button;
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public Image user_avatar;
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public void OnPointerEnter(PointerEventData eventData)
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{
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logout_button.gameObject.SetActive(true);
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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logout_button.gameObject.SetActive(false);
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}
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protected override void Awake()
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{
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base.Awake();
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}
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// Start is called before the first frame update
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void Start()
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{
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Init();
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}
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void Init()
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{
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if(!string.IsNullOrEmpty(CallForTest.instance.user.avatar))
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{
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StartCoroutine(InterfaceManager.GetSprite(CallForTest.instance.user.avatar, (_sprite) =>
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{
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user_avatar.sprite = _sprite;
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}));
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}
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}
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private void OnEnable()
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{
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logout_button.gameObject.SetActive(false);
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}
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}
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