ict.lixian.three/Assets/Scripts/kdl/AudioTest.cs

27 lines
504 B
C#

using NAudio.Wave;
using NAudio.Wave.SampleProviders;
using System;
using System.IO;
using System.Linq;
using System.Threading;
using UnityEngine;
public class AudioTest : MonoBehaviour
{
bool isRecording;
public AudioSource audioSource;
public AudioClip inputClip;
public AudioPlayer player;
// Start is called before the first frame update
void Start()
{
}
public AudioClip init(AudioClip clips)
{
return player.PlayVoiceChanger(clips).clip;
}
}