ict.lixian.three/Assets/AmplifyShaderEditor/Examples/HDRP/Lit Refraction/HD Lit Iridescence.mat

78 lines
2.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HD Lit Iridescence
m_Shader: {fileID: 4800000, guid: 2361c0e88e2ad08489c210e81a588c76, type: 3}
m_ShaderKeywords: _ADD_PRECOMPUTED_VELOCITY _DISABLE_SSR_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2225
stringTagMap:
MotionVector: User
disabledShaderPasses:
- TransparentBackface
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _IridescenceMask:
m_Texture: {fileID: 2800000, guid: b038ed57d601c9449bb1dd51bfbef468, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AddPrecomputedVelocity: 1
- _AlphaCutoff: 0.5
- _AlphaCutoffEnable: 0
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _BlendMode: 0
- _CullMode: 2
- _CullModeForward: 2
- _DoubleSidedEnable: 0
- _DoubleSidedNormalMode: 2
- _DstBlend: 0
- _EnableFogOnTransparent: 1
- _IridescenseMask: 1
- _IridescenseThickness: 1
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
- _RenderQueueType: 1
- _RequireSplitLighting: 0
- _SrcBlend: 1
- _StencilRef: 0
- _StencilRefDepth: 8
- _StencilRefDistortionVec: 4
- _StencilRefGBuffer: 10
- _StencilRefMV: 40
- _StencilWriteMask: 6
- _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 4
- _StencilWriteMaskGBuffer: 14
- _StencilWriteMaskMV: 40
- _SupportDecals: 1
- _SurfaceType: 0
- _TransparentBackfaceEnable: 0
- _TransparentCullMode: 2
- _TransparentSortPriority: 0
- _TransparentZWrite: 1
- _UseShadowThreshold: 0
- _ZTestDepthEqualForOpaque: 3
- _ZTestGBuffer: 4
- _ZTestTransparent: 4
- _ZWrite: 1
m_Colors:
- _Albedo: {r: 1, g: 1, b: 1, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []