using UnityEngine; namespace Crosstales.Common.Util { /// Random rotation changer. [DisallowMultipleComponent] public class RandomRotator : MonoBehaviour { #region Variables ///Use intervals to change the rotation (default: true). [Tooltip("Use intervals to change the rotation (default: true).")] public bool UseInterval = true; ///Random change interval between min (= x) and max (= y) in seconds (default: x = 10, y = 20). [Tooltip("Random change interval between min (= x) and max (= y) in seconds (default: x = 10, y = 20).")] public Vector2 ChangeInterval = new Vector2(10, 20); ///Minimum rotation speed per axis (default: 5 for all axis). [Tooltip("Minimum rotation speed per axis (default: 5 for all axis).")] public Vector3 SpeedMin = new Vector3(5, 5, 5); ///Maximum rotation speed per axis (default: 15 for all axis). [Tooltip("Minimum rotation speed per axis (default: 15 for all axis).")] public Vector3 SpeedMax = new Vector3(15, 15, 15); ///Set the object to a random rotation at Start (default: false). [Tooltip("Set the object to a random rotation at Start (default: false).")] public bool RandomRotationAtStart; ///Random change interval per axis (default: true). [Tooltip("Random change interval per axis (default: true).")] public bool RandomChangeIntervalPerAxis = true; ///Random direction per axis (default: true). [Tooltip("Random direction per axis (default: true).")] public bool RandomDirectionPerAxis = true; private Transform tf; private Vector3 speed; private float elapsedTime; private float changeTime; private Vector3 elapsedTimeAxis = Vector3.zero; private Vector3 changeTimeAxis; #endregion #region MonoBehaviour methods private void Start() { tf = transform; if (RandomChangeIntervalPerAxis) { elapsedTimeAxis.x = changeTimeAxis.x = Random.Range(ChangeInterval.x, ChangeInterval.y); elapsedTimeAxis.y = changeTimeAxis.y = Random.Range(ChangeInterval.x, ChangeInterval.y); elapsedTimeAxis.z = changeTimeAxis.z = Random.Range(ChangeInterval.x, ChangeInterval.y); } else { elapsedTime = changeTime = Random.Range(ChangeInterval.x, ChangeInterval.y); } if (RandomRotationAtStart) tf.localRotation = Random.rotation; } private void Update() { if (UseInterval) { if (RandomChangeIntervalPerAxis) { elapsedTimeAxis.x += Time.deltaTime; elapsedTimeAxis.y += Time.deltaTime; elapsedTimeAxis.z += Time.deltaTime; if (elapsedTimeAxis.x > changeTimeAxis.x) { elapsedTimeAxis.x = 0f; speed.x = Random.Range(SpeedMin.x, SpeedMax.x) * (!RandomDirectionPerAxis || Random.Range(0, 2) == 0 ? 1 : -1); changeTimeAxis.x = Random.Range(ChangeInterval.x, ChangeInterval.y); } if (elapsedTimeAxis.y > changeTimeAxis.y) { elapsedTimeAxis.y = 0f; speed.y = Random.Range(SpeedMin.y, SpeedMax.y) * (!RandomDirectionPerAxis || Random.Range(0, 2) == 0 ? 1 : -1); changeTimeAxis.y = Random.Range(ChangeInterval.x, ChangeInterval.y); } if (elapsedTimeAxis.z > changeTimeAxis.z) { elapsedTimeAxis.z = 0f; speed.z = Random.Range(SpeedMin.z, SpeedMax.z) * (!RandomDirectionPerAxis || Random.Range(0, 2) == 0 ? 1 : -1); changeTimeAxis.z = Random.Range(ChangeInterval.x, ChangeInterval.y); } } else { elapsedTime += Time.deltaTime; if (elapsedTime > changeTime) { elapsedTime = 0f; speed.x = Random.Range(SpeedMin.x, SpeedMax.x) * (!RandomDirectionPerAxis || Random.Range(0, 2) == 0 ? 1 : -1); speed.y = Random.Range(SpeedMin.y, SpeedMax.y) * (!RandomDirectionPerAxis || Random.Range(0, 2) == 0 ? 1 : -1); speed.z = Random.Range(SpeedMin.z, SpeedMax.z) * (!RandomDirectionPerAxis || Random.Range(0, 2) == 0 ? 1 : -1); changeTime = Random.Range(ChangeInterval.x, ChangeInterval.y); } } tf.Rotate(speed.x * Time.deltaTime, speed.y * Time.deltaTime, speed.z * Time.deltaTime); } } #endregion } } // © 2015-2023 crosstales LLC (https://www.crosstales.com)