using UnityEngine;
namespace Crosstales.Common.Util
{
/// Random rotation changer.
[DisallowMultipleComponent]
public class RandomRotator : MonoBehaviour
{
#region Variables
///Use intervals to change the rotation (default: true).
[Tooltip("Use intervals to change the rotation (default: true).")] public bool UseInterval = true;
///Random change interval between min (= x) and max (= y) in seconds (default: x = 10, y = 20).
[Tooltip("Random change interval between min (= x) and max (= y) in seconds (default: x = 10, y = 20).")]
public Vector2 ChangeInterval = new Vector2(10, 20);
///Minimum rotation speed per axis (default: 5 for all axis).
[Tooltip("Minimum rotation speed per axis (default: 5 for all axis).")] public Vector3 SpeedMin = new Vector3(5, 5, 5);
///Maximum rotation speed per axis (default: 15 for all axis).
[Tooltip("Minimum rotation speed per axis (default: 15 for all axis).")] public Vector3 SpeedMax = new Vector3(15, 15, 15);
///Set the object to a random rotation at Start (default: false).
[Tooltip("Set the object to a random rotation at Start (default: false).")] public bool RandomRotationAtStart;
///Random change interval per axis (default: true).
[Tooltip("Random change interval per axis (default: true).")] public bool RandomChangeIntervalPerAxis = true;
///Random direction per axis (default: true).
[Tooltip("Random direction per axis (default: true).")] public bool RandomDirectionPerAxis = true;
private Transform tf;
private Vector3 speed;
private float elapsedTime;
private float changeTime;
private Vector3 elapsedTimeAxis = Vector3.zero;
private Vector3 changeTimeAxis;
#endregion
#region MonoBehaviour methods
private void Start()
{
tf = transform;
if (RandomChangeIntervalPerAxis)
{
elapsedTimeAxis.x = changeTimeAxis.x = Random.Range(ChangeInterval.x, ChangeInterval.y);
elapsedTimeAxis.y = changeTimeAxis.y = Random.Range(ChangeInterval.x, ChangeInterval.y);
elapsedTimeAxis.z = changeTimeAxis.z = Random.Range(ChangeInterval.x, ChangeInterval.y);
}
else
{
elapsedTime = changeTime = Random.Range(ChangeInterval.x, ChangeInterval.y);
}
if (RandomRotationAtStart)
tf.localRotation = Random.rotation;
}
private void Update()
{
if (UseInterval)
{
if (RandomChangeIntervalPerAxis)
{
elapsedTimeAxis.x += Time.deltaTime;
elapsedTimeAxis.y += Time.deltaTime;
elapsedTimeAxis.z += Time.deltaTime;
if (elapsedTimeAxis.x > changeTimeAxis.x)
{
elapsedTimeAxis.x = 0f;
speed.x = Random.Range(SpeedMin.x, SpeedMax.x) * (!RandomDirectionPerAxis || Random.Range(0, 2) == 0 ? 1 : -1);
changeTimeAxis.x = Random.Range(ChangeInterval.x, ChangeInterval.y);
}
if (elapsedTimeAxis.y > changeTimeAxis.y)
{
elapsedTimeAxis.y = 0f;
speed.y = Random.Range(SpeedMin.y, SpeedMax.y) * (!RandomDirectionPerAxis || Random.Range(0, 2) == 0 ? 1 : -1);
changeTimeAxis.y = Random.Range(ChangeInterval.x, ChangeInterval.y);
}
if (elapsedTimeAxis.z > changeTimeAxis.z)
{
elapsedTimeAxis.z = 0f;
speed.z = Random.Range(SpeedMin.z, SpeedMax.z) * (!RandomDirectionPerAxis || Random.Range(0, 2) == 0 ? 1 : -1);
changeTimeAxis.z = Random.Range(ChangeInterval.x, ChangeInterval.y);
}
}
else
{
elapsedTime += Time.deltaTime;
if (elapsedTime > changeTime)
{
elapsedTime = 0f;
speed.x = Random.Range(SpeedMin.x, SpeedMax.x) * (!RandomDirectionPerAxis || Random.Range(0, 2) == 0 ? 1 : -1);
speed.y = Random.Range(SpeedMin.y, SpeedMax.y) * (!RandomDirectionPerAxis || Random.Range(0, 2) == 0 ? 1 : -1);
speed.z = Random.Range(SpeedMin.z, SpeedMax.z) * (!RandomDirectionPerAxis || Random.Range(0, 2) == 0 ? 1 : -1);
changeTime = Random.Range(ChangeInterval.x, ChangeInterval.y);
}
}
tf.Rotate(speed.x * Time.deltaTime, speed.y * Time.deltaTime, speed.z * Time.deltaTime);
}
}
#endregion
}
}
// © 2015-2023 crosstales LLC (https://www.crosstales.com)