using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; using DG.Tweening; using TMPro; public class Submit : UIController { [SerializeField] Image im; [SerializeField] Image BG; [SerializeField] Button btn; public Dictionary strings = new Dictionary(); [SerializeField] TextMeshProUGUI text; [SerializeField] Transform trans; [SerializeField] int sum1; [SerializeField] List das = new List(); private void Start() { strings.Add("kaljshd","akjshd,ahkjsdh,askjhd,akkjshd,kjahsd"); strings.Add("kaljshd11","akjshd,ahkjsdh,askjhd,akkjshd,kjahsd"); btn.onClick.AddListener(() => { //if (transform.name.Contains("ÔÝ´æ")) //{ // MainPanel.ins.ZanCunPanel(); //} switch (transform.name) { case "ÔÝ´æPanel(Clone)": MainMenuPanel.ins.ZanCunPanel(); break; case "Ìá½»Panel(Clone)": MainMenuPanel.ins.Submit(); break; case "ÏÂÔØPanel(Clone)": MainMenuPanel.ins.XiaZaiPanel(); break; default: break; } }); if (transform.name.Equals("ÏÂÔØPanel(Clone)")) { GengXin(); } } private void OnEnable() { base.show(im, BG); } private void OnDisable() { this.hide(im, BG); } void GengXin() { foreach (var item in strings) { TextMeshProUGUI tex =Instantiate(text,trans); tex.text = item.Key; var temp = item.Value.Split(','); tex.name = sum1.ToString(); List tempGame = new List(); for (int i = 0; i < temp.Length; i++) { TextMeshProUGUI te = Instantiate(text,trans); te.text = " " + temp[i]; tempGame.Add(te.gameObject); Destroy(te.GetComponent