using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.UI; [CustomEditor(typeof(CustomScrollRect))] public class CustomScrollRectEditor : ScrollRectEditor { SerializedProperty is_Draging; SerializedProperty is_Scrolling; protected override void OnEnable() { base.OnEnable(); is_Draging = serializedObject.FindProperty("is_Draging"); is_Scrolling = serializedObject.FindProperty("is_Scrolling"); } public override void OnInspectorGUI() { base.OnInspectorGUI(); serializedObject.Update(); EditorGUILayout.PropertyField(is_Draging); EditorGUILayout.PropertyField(is_Scrolling); serializedObject.ApplyModifiedProperties(); } }