using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static CourseTaskItem;
using TMPro;
using static LoginSceneUIManager;
using static InterfaceManager;
using UnityEngine.UI;
using Newtonsoft.Json;
///
/// 课程详情面板
///
public class CourseTaskDetailPanel : PanelBasic
{
///
/// 关卡按钮预制体
///
public LevelItem level_item_prefab;
///
/// 关卡按钮容器
///
public RectTransform level_item_content;
///
/// 背景图片(地图)
///
public Image back_ground_image;
///
/// 返回按钮
///
public Button back_button;
///
/// 查看背景文本按钮
///
public Button back_ground_button;
///
/// 当前课程数据
///
public List course_task_item_data = new List();
public List LevelItems = new List();
// public CourseTaskItemData course_task_item_data;
public List back_button_list;
///
/// 当前课程简介
///
public string currentCourseTextIntroduction;
protected override void Awake()
{
base.Awake();
}
private void Start()
{
back_button.onClick.AddListener(OnBack);
back_ground_button.onClick.AddListener(OnBackGround);
}
public void Init(List _course_task_item_data,string courseTextIntroduction)
{
if (_course_task_item_data != null)
course_task_item_data = _course_task_item_data;
currentCourseTextIntroduction = courseTextIntroduction;
course_task_back_ground_panel.Init(currentCourseTextIntroduction);
if (level_item_prefab == null) level_item_prefab = Resources.Load("Prefabs/UIItem/LevelItem");
//course_task_back_ground_panel.Init(course_task_item_data.taskBackGroundStory);
//StartCoroutine((GetSprite(course_task_item_data.taskMapUrl, (_sprit) => { back_ground_image.sprite = _sprit; })));
//删除item
LevelItems.ForEach(item =>
{
Destroy(item.gameObject);
});
LevelItems.Clear();
//加载item
for (int i = 0; i < course_task_item_data.Count; i++)
{
LevelItem _item = Instantiate(level_item_prefab, level_item_content);
//back_button_list.Add(_item.gameObject);
_item.Init(_course_task_item_data[i], i + 1);
LevelItems.Add(_item);
}
//var _task_levels = JsonConvert.DeserializeObject(_course_task_item_data.taskLevels);
//for (int i = 0; i < _task_levels.Length; i++)
//{
// var _item = Instantiate(level_item_prefab, level_item_content);
// back_button_list.Add(_item.gameObject);
// //_item.Init(_course_task_item_data.task_levels[i]);
// _item.Init(_task_levels[i]);
//}
// current_preselect_scene = _course_task_item_data.task_scence;
}
public void OnBack()
{
// for (int i = 0; i < back_button_list.Count; i++)
// {
// back_button_list[i].SetActive(false);
// }
OnNagetive(true);
}
public void OnBackGround()
{
course_task_back_ground_panel.OnPopup();
course_task_back_ground_panel.Init(currentCourseTextIntroduction);
}
protected override void OnEnable()
{
base.OnEnable();
course_task_back_ground_panel.OnPopup();
course_task_back_ground_panel.Init(currentCourseTextIntroduction);
}
}