using NAudio.Wave; using NAudio.Wave.SampleProviders; using System; using System.IO; using System.Linq; using System.Threading; using UnityEngine; public class AudioTest : MonoBehaviour { bool isRecording; public AudioSource audioSource; public AudioClip inputClip; public AudioPlayer player; // Start is called before the first frame update void Start() { } public AudioClip init(AudioClip clips) { return player.PlayVoiceChanger(clips).clip; } }