using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class clean : MonoBehaviour
{
///
/// Python路径UI
///
public TextMeshProUGUI Python;
///
/// Java路径UI
///
public TextMeshProUGUI Java;
///
/// C路径UI
///
public TextMeshProUGUI C;
///
/// IDE未设置面板
///
public GameObject IDE未设置面板;
///
/// IDE设置面板
///
public GameObject IDE设置面板;
///
/// 当前选择UI的值
///
public string nowChoose="Python";
///
/// 路径设置面板
///
public GameObject 路径设置面板;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void Clean()
{
PlayerPrefs.SetString("pythonPath", "选择已安装IDE所在文件夹的路径");
PlayerPrefs.SetString("javaPath", "选择已安装IDE所在文件夹的路径");
PlayerPrefs.SetString("cPath", "选择已安装IDE所在文件夹的路径");
Python.text = "选择已安装IDE所在文件夹的路径";
Java.text = "选择已安装IDE所在文件夹的路径";
C.text = "选择已安装IDE所在文件夹的路径";
}
public void next()
{
if ((nowChoose== "Python"&& Python.text != "选择已安装IDE所在文件夹的路径") || (nowChoose == "Java"&&Java.text != "选择已安装IDE所在文件夹的路径") || (nowChoose == "C"&&C.text != "选择已安装IDE所在文件夹的路径"))
{
IDE设置面板.SetActive(false);
路径设置面板.SetActive(true);
}
else
{
IDE未设置面板.SetActive(true);
IDE设置面板.SetActive(false);
}
}
}